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Category:AI: Difference between revisions

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AI Ships will always prioritize the bigger ship, depending on proximity ''(e.g [[Dreadnoughts]] will be targeted over [[:Category:Battleship|Battleships]])'' but the smaller ship will sometimes be targeted if the AI is far closer to it compared to the bigger ship.
AI Ships will always prioritize the bigger ship, depending on proximity ''(e.g [[Dreadnoughts]] will be targeted over [[:Category:Battleship|Battleships]])'' but the smaller ship will sometimes be targeted if the AI is far closer to it compared to the bigger ship.
==='''Detection Range'''===
==='''Detection Range'''===
AI Ships have an aggro/detection range of 13,000 Studs, anything less than or equal that number of studs and the AI will lock on to you if it's in an enemy AI Faction.
AI Ships have an aggro/detection range of 14,000 Studs, anything less than or equal that number of studs and the AI will lock on to you if it's in an enemy AI Faction.


Warping from an AI Ship 13k+ studs away that has you locked on can make one of two things happen; One is the AI Ship will chase you by warping on your warp destination, Two is the AI Ship will give up on you and just stay on the spot.
Warping from an AI Ship 14k+ studs away that has you locked on can make one of two things happen; One is the AI Ship will chase you by warping on your warp destination, Two is the AI Ship will give up on you and just stay on the spot.


''Note: The AI Ship [[Jormungand]] does not follow this rule, instead its detection range is 22k Studs away.''
''Note: The AI Ship [[Jormungand]] does not follow this rule, instead its detection range is 22k Studs away.''
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* Sometimes, there is a long delay before an AI Ship notices and attacks you.
* Sometimes, there is a long delay before an AI Ship notices and attacks you.
* AI Ships will sometimes warp to you if you caught their attention more than 13K Studs away.


*All AI ships are able to pass through the top and bottom borders ''(Where players cannot pass or shoot through)'' of the map as well as being able to warp unrestricted off-map; although they try to keep within the map borders outside of combat. This can cause issues as sometimes their wrecks will be out of bounds and be unlootable. ''(Best example is [[X-0]])''  
*All AI ships are able to pass through the top and bottom borders ''(Where players cannot pass or shoot through)'' of the map as well as being able to warp unrestricted off-map; although they try to keep within the map borders outside of combat. This can cause issues as sometimes their wrecks will be out of bounds and be unlootable. ''(Best example is [[X-0]])''  
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