Aura: Difference between revisions
imported>Smallketchup82 (→Trivia: clean up, removed: {{ShipNavbox}}) |
imported>Felixklo12345 m (Price change) |
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|cargo_hold = 75 | |cargo_hold = 75 | ||
|warp_drive = Yes | |warp_drive = Yes | ||
|silicate = | |silicate = 49 | ||
|carbon = | |carbon = 34 | ||
|iridium = | |iridium = 26 | ||
|titanium = | |titanium = 1 | ||
|credit = $0 | |quantium=1|credit = $0 | ||
|total_cost = $ | |total_cost = $778 | ||
|warehouse = 1 | |warehouse = 1 | ||
|description = A heavy Cruiser focused on strong spinal weapons and a resistant hull. Sacrifices shields and speed for firepower. Manufactured by Event Horizon Shipyards. | |description = A heavy Cruiser focused on strong spinal weapons and a resistant hull. Sacrifices shields and speed for firepower. Manufactured by Event Horizon Shipyards. | ||
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== Description == | == Description == | ||
The '''Aura''' is a Cruiser focused somewhat on spinal weaponry and hull health. This ship has two arms mounted in a beetle horn-like configuration around the front-mounted cockpit. The ship's two turrets lie behind these arms on the main body, providing limited line-of-sight against ships directly in front of or below the '''Aura'''; this is somewhat mitigated by the need to aim the ship to properly use its spinals. | The '''Aura''' is a Cruiser focused somewhat on spinal weaponry and hull health. This ship has two arms mounted in a beetle horn-like configuration around the front-mounted cockpit. The ship's two turrets lie behind these arms on the main body, providing limited line-of-sight against ships directly in front of or below the '''Aura'''; this is somewhat mitigated by the need to aim the ship to properly use its spinals. | ||
== Interior == | == Interior == | ||
The Interior contains a very advanced layout of computers and navigation systems, it is very similar to advanced ships like the Zhen. It has a very decorated path from the teleporter outside the ship to the inside. | The Interior contains a very advanced layout of computers and navigation systems, it is very similar to advanced ships like the Zhen. It has a very decorated path from the teleporter outside the ship to the inside. | ||
== Advantages == | == Advantages == | ||
* Outstanding amount of damage output from [[Spinal Weaponry|Spinals]], focusing on [[Shields|Shield]] damage. | * Outstanding amount of damage output from [[Spinal Weaponry|Spinals]], focusing on [[Shields|Shield]] damage. | ||
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* Has decent range. | * Has decent range. | ||
* Possibly the best ship to start learning on how to use [[Spinal Weaponry|Spinal]] weapons. | * Possibly the best ship to start learning on how to use [[Spinal Weaponry|Spinal]] weapons. | ||
== Disadvantages == | == Disadvantages == | ||
* While it has a good amount of hull, the Aura lacks shields which makes it vulnerable to hull breakers. | * While it has a good amount of hull, the Aura lacks shields which makes it vulnerable to hull breakers. | ||
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* Low amount of overall damage from turrets. | * Low amount of overall damage from turrets. | ||
* It hardly stands a chance of be harmfull against PvP oriented battleships unless supported by other ships. | * It hardly stands a chance of be harmfull against PvP oriented battleships unless supported by other ships. | ||
== Strategy == | == Strategy == | ||
* Outputs high overall damage through its spinals (100 Shield DPS and 70 Hull DPS). | * Outputs high overall damage through its spinals (100 Shield DPS and 70 Hull DPS). | ||
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* Try to stay in a group when engaging larger targets. | * Try to stay in a group when engaging larger targets. | ||
* Always tail other spinal ships if possible, as they lack the power to take you down in a short amount of time. | * Always tail other spinal ships if possible, as they lack the power to take you down in a short amount of time. | ||
== Version History == | == Version History == | ||
* Introduced in .66b. | * Introduced in .66b. | ||
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* 2 [[Spinals|Tiny Phasers]] removed and 6 [[Spinals|Tiny Cannons]] changed to 4 Small Cannons in version .69a2. | * 2 [[Spinals|Tiny Phasers]] removed and 6 [[Spinals|Tiny Cannons]] changed to 4 Small Cannons in version .69a2. | ||
* Disabled in a unknown version (before [[Halloween Event 2020]]) for a very very, small amount of time along with every other ship that starts with the letter A. | * Disabled in a unknown version (before [[Halloween Event 2020]]) for a very very, small amount of time along with every other ship that starts with the letter A. | ||
== Trivia == | == Trivia == | ||
* ??? | * ??? |
Revision as of 00:36, 17 January 2022
The Aura is a Cruiser with balanced firepower.
Template:Ship Infobox Template
Description
The Aura is a Cruiser focused somewhat on spinal weaponry and hull health. This ship has two arms mounted in a beetle horn-like configuration around the front-mounted cockpit. The ship's two turrets lie behind these arms on the main body, providing limited line-of-sight against ships directly in front of or below the Aura; this is somewhat mitigated by the need to aim the ship to properly use its spinals.
Interior
The Interior contains a very advanced layout of computers and navigation systems, it is very similar to advanced ships like the Zhen. It has a very decorated path from the teleporter outside the ship to the inside.
Advantages
- Outstanding amount of damage output from Spinals, focusing on Shield damage.
- Very cheap.
- Spinal reload is very fast.
- Has decent range.
- Possibly the best ship to start learning on how to use Spinal weapons.
Disadvantages
- While it has a good amount of hull, the Aura lacks shields which makes it vulnerable to hull breakers.
- It's turn speed and maximum speed are not impressive for its class, and it can be out-maneuvered by faster ships.
- Low amount of overall damage from turrets.
- It hardly stands a chance of be harmfull against PvP oriented battleships unless supported by other ships.
Strategy
- Outputs high overall damage through its spinals (100 Shield DPS and 70 Hull DPS).
- Try to get beneath the enemy or get in its blindspot to deal a lot of damage.
- Due to the slow turning speed, it's suggested to stay at distance when targeting enemies.
- Try to stay in a group when engaging larger targets.
- Always tail other spinal ships if possible, as they lack the power to take you down in a short amount of time.
Version History
- Introduced in .66b.
- Spinal configuration and barrel count fixed.
- Turnspeed decreased to 0.35 (from 0.4) and Maxspeed decreased to 110 (from 125) during the Black Friday 2019.
- 2 Tiny Phasers removed and 6 Tiny Cannons changed to 4 Small Cannons in version .69a2.
- Disabled in a unknown version (before Halloween Event 2020) for a very very, small amount of time along with every other ship that starts with the letter A.
Trivia
- ???