From Galaxypedia


Ships are the basis of the game. They are used for everything in the game, from transportation and mining to combat and base sieges. They are divided into classes based on their statistics and purpose. The majority of the ships are equipped with a Warp Drive, which allows the ship to travel extremely fast. See Galaxy Slang for unofficial classification based off of roles that ships play.

All Fighter Class ships have no Warp Drive.

When Weaponry is mentioned, the terms light, medium, and heavy have nothing to do with the types of Turrets. They are used to describe the power of the Turrets. (I.E. A Medium Laser does more damage than a Light Laser). Ships may also be equipped with Spinal weaponry, which is controlled manually. Spinals vary in size from tiny to huge and can appear as three different types.

As of .61h, Loyalty determines the types of ships you can spawn. Keep in mind that these ships also require a certain level of Starbase for them to be spawned.

Cruiser Class

The next step up from the Destroyer-Class is the Cruiser-Class.

These ships tend to be very maneuverable and pack a decent amount of health. They are not as fast as Destroyer-Class ships, but can still maneuver quite well. Cruisers tend to have light to medium weaponry, with a varying number of turrets and Spinal weaponry.

Most Cruisers make very good pirating ships and can be unstoppable in the hands of a good pilot. They are mostly cheap and max out around the price of the Sixfold, which costs 12k. In general, a cruiser will have average 1300-1700 HP total along with 30% damage resistance.

There are currently 20 different Cruiser-Class ships in Galaxy.

The standard size range for Cruisers is 90 - 125 studs.