Aura: Difference between revisions
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|loyalty_required = 0% + Level 1 Starbase | |loyalty_required = 0% + Level 1 Starbase | ||
|m_class_range = | |m_class_range = 4,500 | ||
|r_class_range = | |r_class_range = 4,500 | ||
|shields = 1,100 | |shields = 1,100 | ||
|small_turrets = | |small_turrets = 2 Light Autocannon | ||
|spinal_dps = 125 | |spinal_dps = 125 | ||
|stealth = No | |stealth = No | ||
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|total_cost = $778 | |total_cost = $778 | ||
|turn_speed = 0.59 | |turn_speed = 0.59 | ||
|turret_dps = | |turret_dps = 35 | ||
|version_added = .66b | |version_added = .66b | ||
|vip_required = No | |vip_required = No |
Revision as of 19:00, 19 May 2023
The Aura is a Cruiser with balanced firepower.
Description
The Aura is a Cruiser focused somewhat on spinal weaponry and hull health. This ship has two arms mounted in a beetle horn-like configuration around the front-mounted cockpit. The ship's two turrets lie behind these arms on the main body, providing limited line-of-sight against ships directly in front of or below the Aura; this is somewhat mitigated by the need to aim the ship to properly use its spinals.
Appearance
The Interior contains a very advanced layout of computers and navigation systems, it is very similar to advanced ships like the Zhen. It has a very decorated path from the teleporter outside the ship to the inside.
Advantages
- Outstanding amount of damage output from Spinals, focusing on Shield damage.
- Very cheap.
- Spinal reload is very fast.
- Has decent range.
- Possibly the best ship to start learning on how to use Spinal weapons.
Disadvantages
- While it has a good amount of hull, the Aura lacks shields which makes it vulnerable to hull breakers.
- It's turn speed and maximum speed are not impressive for its class, and it can be out-maneuvered by faster ships.
- Low amount of overall damage from turrets.
- Weak against most larger ships.
Strategy
- Outputs high overall damage through its spinals (100 Shield DPS and 70 Hull DPS).
- Try to get beneath the enemy or get in its blindspot to deal a lot of damage.
- Due to the slow turning speed, it's suggested to stay at distance when targeting enemies.
- Try to stay in a group when engaging larger targets.
- Always tail other spinal ships if possible, as they lack the power to take you down in a short amount of time.
Version History
- Introduced in .66b.
- Spinal configuration and barrel count fixed.
- Turnspeed decreased to 0.35 (from 0.4) and Maxspeed decreased to 110 (from 125) during the Black Friday 2019.
- 2 Tiny Phasers removed and 6 Tiny Cannons changed to 4 Small Cannons in version .69a2.
- Disabled in an unknown version (before Halloween Event 2020) for a very very, small amount of time along with every other ship that starts with the letter A.
Trivia
- ???