Aura: Difference between revisions

From Galaxypedia
(Automatic Infobox Update)
(Automatic Infobox Update)
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|loyalty_required = 0% + Level 1 Starbase
|loyalty_required = 0% + Level 1 Starbase
|m_class_range = 6,000
|m_class_range = 4,500
|r_class_range = 5,250
|r_class_range = 4,500
|shields = 1,100
|shields = 1,100
|small_turrets = 1 Light Laser
|small_turrets = 2 Light Autocannon
 
1 Light Cannon
|spinal_dps = 125
|spinal_dps = 125
|stealth = No
|stealth = No
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|total_cost = $778
|total_cost = $778
|turn_speed = 0.59
|turn_speed = 0.59
|turret_dps = 14
|turret_dps = 35
|version_added = .66b
|version_added = .66b
|vip_required = No
|vip_required = No

Revision as of 19:00, 19 May 2023

The Aura is a Cruiser with balanced firepower.


Description

The Aura is a Cruiser focused somewhat on spinal weaponry and hull health. This ship has two arms mounted in a beetle horn-like configuration around the front-mounted cockpit. The ship's two turrets lie behind these arms on the main body, providing limited line-of-sight against ships directly in front of or below the Aura; this is somewhat mitigated by the need to aim the ship to properly use its spinals.

Appearance

The Interior contains a very advanced layout of computers and navigation systems, it is very similar to advanced ships like the Zhen. It has a very decorated path from the teleporter outside the ship to the inside.

Advantages

  • Outstanding amount of damage output from Spinals, focusing on Shield damage.
  • Very cheap.
  • Spinal reload is very fast.
  • Has decent range.
  • Possibly the best ship to start learning on how to use Spinal weapons.

Disadvantages

  • While it has a good amount of hull, the Aura lacks shields which makes it vulnerable to hull breakers.
  • It's turn speed and maximum speed are not impressive for its class, and it can be out-maneuvered by faster ships.
  • Low amount of overall damage from turrets.
  • Weak against most larger ships.

Strategy

  • Outputs high overall damage through its spinals (100 Shield DPS and 70 Hull DPS).
  • Try to get beneath the enemy or get in its blindspot to deal a lot of damage.
  • Due to the slow turning speed, it's suggested to stay at distance when targeting enemies.
  • Try to stay in a group when engaging larger targets.
  • Always tail other spinal ships if possible, as they lack the power to take you down in a short amount of time.

Version History

  • Introduced in .66b.
  • Spinal configuration and barrel count fixed.
  • Turnspeed decreased to 0.35 (from 0.4) and Maxspeed decreased to 110 (from 125) during the Black Friday 2019.
  • 2 Tiny Phasers removed and 6 Tiny Cannons changed to 4 Small Cannons in version .69a2.
  • Disabled in an unknown version (before Halloween Event 2020) for a very very, small amount of time along with every other ship that starts with the letter A.

Trivia

  • ???