Archeon: Difference between revisions
Page updated.
imported>Smallketchup82 (clean up, removed: {{ShipNavbox}}) |
imported>Shooter7620 (Page updated.) |
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|hull = 5000 | |hull = 5000 | ||
|top_speed = 60 | |top_speed = 60 | ||
|turn_speed = 0. | |turn_speed = 0.3 | ||
|acceleration = 18 | |acceleration = 18 | ||
|med_turrets = | |med_turrets = 4 Medium Railguns | ||
1 | 1 Medium Siege Railgun | ||
| | |large_turrets = 2 Heavy Railguns | ||
2 Heavy LR Lasers | |||
|cargo_hold = 200 | |cargo_hold = 200 | ||
|warp_drive = Yes | |warp_drive = Yes | ||
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* Good health for a [[:Category:Battleship|Battleship]], especially in hull. | * Good health for a [[:Category:Battleship|Battleship]], especially in hull. | ||
* Performs very well in fleets. | * Performs very well in fleets. | ||
* | * Decent turn speed. | ||
* Not much [[Spinals|Spinal]] work involved, making it fairly easy to use. | * Not much [[Spinals|Spinal]] work involved, making it fairly easy to use. | ||
* Good hull damage. | * Good hull damage. | ||
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== Disadvantages == | == Disadvantages == | ||
* Vulnerable when alone, it is unable to defend itself from most [[Ships]]. | * Vulnerable when alone, it is unable to defend itself from most [[Ships]]. | ||
* | * Usually cannot perform well in [[Ships|ship]] to [[Ships|ship]] combat scenarios. | ||
* [[Turrets|Railguns]] will almost always miss on anything smaller than a [[:Category:Battleship|Battleship]] unless you get really close. | * [[Turrets|Railguns]] will almost always miss on anything smaller than a [[:Category:Battleship|Battleship]] unless you get really close. | ||
* Rather low [[Shields|Shield]] damage. | * Rather low [[Shields|Shield]] damage. | ||
* Large blindspot behind the ship. | * Large blindspot behind the ship. | ||
* [[Shields|Shield]] health is rather lacking when compared to [[Hull]] health. | * [[Shields|Shield]] health is rather lacking when compared to [[Hull]] health. | ||
* Very poor overall damage output; being the lowest among all [[:Category:Battleship|Battleships]]. | * Very poor overall damage output; being the second lowest among all [[:Category:Battleship|Battleships]]. | ||
* Practically useless for [[Sieging]] due to the very poor damage output; even though the turret firepower looks good on paper, it cannot outrange [[Starbase]]s so it falls short against even some [[:Category:Frigate|Frigates]] for effectiveness in sieges | * Practically useless for [[Sieging]] due to the very poor damage output; even though the turret firepower looks good on paper, it cannot outrange [[Starbase]]s so it falls short against even some [[:Category:Frigate|Frigates]] for effectiveness in sieges. | ||
== Strategy == | == Strategy == | ||
* A useful tip with the '''Archeon''' is to approach it at a 45-degree angle from below the base. This will allow you to usually fire upon the base, destroying most of its [[Hull]] quickly, without taking damage yourself. Caution is advised when using this tactic, as it does not always work. Again, it is best used if you have a fleet with you in the same location. | * A useful tip with the '''Archeon''' is to approach it at a 45-degree angle from below the base. This will allow you to usually fire upon the base, destroying most of its [[Hull]] quickly, without taking damage yourself. Caution is advised when using this tactic, as it does not always work. Again, it is best used if you have a fleet with you in the same location. | ||
* The '''Archeon''' is a vulnerable ship and can easily be destroyed on its own, hence there should always be an escort. Only take it out during sieges and play smart. Don't let yourself become a target. | * The '''Archeon''' is a vulnerable ship and can easily be destroyed on its own, hence there should always be an escort. Only take it out during sieges and play smart. Don't let yourself become a target. | ||
* It is best used in fleets, as it is very vulnerable when alone, due to the poor accuracy of [[Turrets|Railguns]]. It should typically not be used to fight other [[ships]], as its [[Turrets|Railguns]] will have a hard time getting through [[Shields]], and their low accuracy makes PvP against small [[Ships | * It is best used in fleets, as it is very vulnerable when alone, due to the poor accuracy of [[Turrets|Railguns]]. It should typically not be used to fight other [[ships]], as its [[Turrets|Railguns]] will have a hard time getting through [[Shields]], and their low accuracy makes PvP against small [[Ships]] nearly impossible. | ||
* Having such a high [[Hull]] damage output it is great for finishing off [[:Category:Dreadnought|Dreadnoughts]], both to help or counter a siege. | * Having such a high [[Hull]] damage output it is great for finishing off [[:Category:Dreadnought|Dreadnoughts]], both to help or counter a siege. | ||
* When paired with a [[Shields|Shield]] breaker, you can decimate anything large and slow. | * When paired with a [[Shields|Shield]] breaker, you can decimate anything large and slow. | ||
* Try to stay close to [[Ships | * Try to stay close to [[Ships]] like the [[Ampharos]], since they can get rid of small [[Ships]] for you. | ||
==Version History== | ==Version History== | ||
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*Medium Laser replaced with Heavy Railgun in version .65b. | *Medium Laser replaced with Heavy Railgun in version .65b. | ||
*Received a remodel in version .66m. | *Received a remodel in version .66m. | ||
*Turn Speed reduced from 0.4 to 0.3, Turret Loadout changed from 6 Medium Railguns, 1 Heavy LR Laser, and 1 Heavy Railgun to 4 Medium Railguns, 1 Medium Siege Railgun, 2 Heavy LR Lasers, and 2 Heavy Railguns in version .74b14(?). | |||
== Trivia == | == Trivia == |