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Archeon: Difference between revisions

129 bytes added ,  1 January 2022
Page updated.
imported>Smallketchup82
(clean up, removed: {{ShipNavbox}})
imported>Shooter7620
(Page updated.)
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|hull = 5000
|hull = 5000
|top_speed = 60
|top_speed = 60
|turn_speed = 0.4
|turn_speed = 0.3
|acceleration = 18
|acceleration = 18
|med_turrets = 6 Medium Railguns
|med_turrets = 4 Medium Railguns
|large_turrets = 1 Heavy Railgun


1 Heavy LR Laser
1 Medium Siege Railgun
|(f)_spinal = 2 Medium Cannons
|large_turrets = 2 Heavy Railguns
 
2 Heavy LR Lasers
|cargo_hold = 200
|cargo_hold = 200
|warp_drive = Yes
|warp_drive = Yes
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* Good health for a [[:Category:Battleship|Battleship]], especially in hull.
* Good health for a [[:Category:Battleship|Battleship]], especially in hull.
* Performs very well in fleets.
* Performs very well in fleets.
* Relatively fast Turn Speed.
* Decent turn speed.
* Not much [[Spinals|Spinal]] work involved, making it fairly easy to use.
* Not much [[Spinals|Spinal]] work involved, making it fairly easy to use.
* Good hull damage.
* Good hull damage.
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== Disadvantages ==
== Disadvantages ==
* Vulnerable when alone, it is unable to defend itself from most [[Ships]].
* Vulnerable when alone, it is unable to defend itself from most [[Ships]].
* Cannot perform well in [[Ships|ship]] to [[Ships|ship]] combat scenarios.
* Usually cannot perform well in [[Ships|ship]] to [[Ships|ship]] combat scenarios.
* [[Turrets|Railguns]] will almost always miss on anything smaller than a [[:Category:Battleship|Battleship]] unless you get really close.
* [[Turrets|Railguns]] will almost always miss on anything smaller than a [[:Category:Battleship|Battleship]] unless you get really close.
* Rather low [[Shields|Shield]] damage.
* Rather low [[Shields|Shield]] damage.
* Large blindspot behind the ship.
* Large blindspot behind the ship.
* [[Shields|Shield]] health is rather lacking when compared to [[Hull]] health.
* [[Shields|Shield]] health is rather lacking when compared to [[Hull]] health.
* Very poor overall damage output; being the lowest among all [[:Category:Battleship|Battleships]].
* Very poor overall damage output; being the second lowest among all [[:Category:Battleship|Battleships]].
* Practically useless for [[Sieging]] due to the very poor damage output; even though the turret firepower looks good on paper, it cannot outrange [[Starbase]]s so it falls short against even some [[:Category:Frigate|Frigates]] for effectiveness in sieges, unless you get close enough to use the (weak)spinals.
* Practically useless for [[Sieging]] due to the very poor damage output; even though the turret firepower looks good on paper, it cannot outrange [[Starbase]]s so it falls short against even some [[:Category:Frigate|Frigates]] for effectiveness in sieges.


== Strategy ==
== Strategy ==
* A useful tip with the '''Archeon''' is to approach it at a 45-degree angle from below the base. This will allow you to usually fire upon the base, destroying most of its [[Hull]] quickly, without taking damage yourself. Caution is advised when using this tactic, as it does not always work. Again, it is best used if you have a fleet with you in the same location.
* A useful tip with the '''Archeon''' is to approach it at a 45-degree angle from below the base. This will allow you to usually fire upon the base, destroying most of its [[Hull]] quickly, without taking damage yourself. Caution is advised when using this tactic, as it does not always work. Again, it is best used if you have a fleet with you in the same location.
* The '''Archeon''' is a vulnerable ship and can easily be destroyed on its own, hence there should always be an escort. Only take it out during sieges and play smart. Don't let yourself become a target.
* The '''Archeon''' is a vulnerable ship and can easily be destroyed on its own, hence there should always be an escort. Only take it out during sieges and play smart. Don't let yourself become a target.
* It is best used in fleets, as it is very vulnerable when alone, due to the poor accuracy of [[Turrets|Railguns]]. It should typically not be used to fight other [[ships]], as its [[Turrets|Railguns]] will have a hard time getting through [[Shields]], and their low accuracy makes PvP against small [[Ships|S]][[ships|hips]] nearly impossible.
* It is best used in fleets, as it is very vulnerable when alone, due to the poor accuracy of [[Turrets|Railguns]]. It should typically not be used to fight other [[ships]], as its [[Turrets|Railguns]] will have a hard time getting through [[Shields]], and their low accuracy makes PvP against small [[Ships]] nearly impossible.
* Having such a high [[Hull]] damage output it is great for finishing off [[:Category:Dreadnought|Dreadnoughts]], both to help or counter a siege.
* Having such a high [[Hull]] damage output it is great for finishing off [[:Category:Dreadnought|Dreadnoughts]], both to help or counter a siege.
* When paired with a [[Shields|Shield]] breaker, you can decimate anything large and slow.
* When paired with a [[Shields|Shield]] breaker, you can decimate anything large and slow.
* Try to stay close to [[Ships|S]][[ships|hips]] like the [[Ampharos]], since they can get rid of small [[Ships|S]][[ships|hips]] for you.
* Try to stay close to [[Ships]] like the [[Ampharos]], since they can get rid of small [[Ships]] for you.


==Version History==
==Version History==
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*Medium Laser replaced with Heavy Railgun in version .65b.
*Medium Laser replaced with Heavy Railgun in version .65b.
*Received a remodel in version .66m.
*Received a remodel in version .66m.
*Turn Speed reduced from 0.4 to 0.3, Turret Loadout changed from 6 Medium Railguns, 1 Heavy LR Laser, and 1 Heavy Railgun to 4 Medium Railguns, 1 Medium Siege Railgun, 2 Heavy LR Lasers, and 2 Heavy Railguns in version .74b14(?).


== Trivia ==
== Trivia ==
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