Hunter: Difference between revisions
(Automatic Infobox Update) |
(Automatic Infobox Update) |
||
Line 9: | Line 9: | ||
|image = Hunter-icon.png | |image = Hunter-icon.png | ||
|loyalty_required = 0% + Level 1 Starbase | |loyalty_required = 0% + Level 1 Starbase | ||
|m_class_range = | |m_class_range = 4,500 | ||
|r_class_range = | |r_class_range = 4,500 | ||
|shields = 1,250 | |shields = 1,250 | ||
|small_turrets = 2 Light | |small_turrets = 2 Light Autolaser | ||
2 Light | 2 Light Autocannon | ||
|spinal_dps = 164 | |spinal_dps = 164 | ||
|stealth = No | |stealth = No | ||
Line 22: | Line 22: | ||
|total_cost = Free | |total_cost = Free | ||
|turn_speed = 0.50 | |turn_speed = 0.50 | ||
|turret_dps = | |turret_dps = 67 | ||
|version_added = ??? | |version_added = ??? | ||
|vip_required = No | |vip_required = No |
Revision as of 19:02, 19 May 2023
The Hunter is a Battlecruiser-Fighter hybrid carried by the Executioner.
Description
The Hunter is a modified version of the Vansnova spawned by the Executioner carrier with no warp drive and a color scheme similar to the Executioner's.
Appearance
Similar to the Vansnova, it has no interior
Advantages
- Has a very large health pool for a fighter.
- Deals massive damage with its spinal-based weapons.
- Combined with the Executioner, the combined DPS is insane.
Disadvantages
- Has no warp drive
- Only spawns in its signature carrier, the Executioner.
- Doesn't have any Turrets.
- Large size for a fighter makes it easier to hit.
- Is generally slower than other fighters.
Strategy
- Deal as much damage as possible while your carrier warps out.
- Stay in battle for as long as possible, and nuke the fighter when your health gets low.
Version History
- Buffed in an unknown version
- Turret loadout changed: 1 Medium Cannon, 2 Light Lasers -> 2 Light Cannons, 2 Light Lasers .75a12
Trivia
- Carried by the Executioner carrier.
- Classified as a fighter because it only spawns in a carrier, yet has stats that mirror the Vansnova Battlecruiser.