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Revision as of 00:06, 3 September 2022
Super Capital Ship
This ship is classified as a Super Capital. It is one of the most powerful Capital Ships and can be built on the build menu.
The Hyperion is one of the six Super Capital Ships in the game. This enormous ship can easily stand up to other large ships. {{Ship Infobox |(f)_spinal = 2 Medium Phaser |(g)_spinal = 4 Huge Torpedo |acceleration = 20 |cargo_hold = 2,500 |creator = Lordmoneymonkey (Old)
spacefighterboss & jeather123 (New) |credit = $93,091 |damage_res = 65% |description = The Hyperion is a bulky supercapital ship, fitted with 4 Photon Torpedoes and 6 heavy railguns. Its sheer hull-breaking damage will annihilate both large ships and starbases alike. |explosion_radius = 1,500 |huge_turrets = 2 Hyperion Dual Heavy Railgun |hull = 11,500
|image =
- 2 Hyperion Siege Laser
- ==Description==
- ==Appearance==
- ==Advantages==
- *Very strong explosion value of 1500 (The same as Prototypes, an 87.5% larger nuke than Prometheus, coming in at a radius of 15,000 studs).
- *Effective at destroying large and sluggish ships due to the high damage output.
- *Has a high cargo hold of 2500 making it able to loot wrecks.
- *Ridiculous efficiency in sieges, due to the long range, massive damage, high health, and status as a Super Capital, which can scare off most enemies.
- ==Disadvantages==
- *Like most super capitals, this ship is vulnerable to swarming.
- *The Huge Torpedoes move at a snail's pace (300 studs/second), making it rather difficult to hit moving targets unless you're within very close range of them, or they are very large.
- **Additionally, the huge torpedoes have a very long reload time.
- *Somewhat sluggish maneuverability compared to some other super capital ships.
- == Strategy==
- *Travel in fleets so you are defended from other fleets or swarms.
- *Focus on larger targets at close range when you can to ensure that your weapons can land accurately.
- *Most ships will avoid combat with a '''Hyperion '''due to its high Alpha damage, and high damage output.
- *Even though this ship has a strong nuke, it is almost certainly not worth doing a suicide mission in this ship due to the expense.
- *Pick your battles: Unless you know you have a fleet you can trust and that the enemy team has neither lots of competent and coordinated players or tricks up their sleeve, it is almost always better to use a cheaper alternative.
- ==Version History ==
- *Added in version .65b
- * Model fixed in version .67e.
- *Remodeled and received unique turrets in version .68e
- *Received a buff to Armament, Mobility, Health and Explosion Size in version .72f
- *Cargo hold reduced from 2500 to 500 in version .72f
- *Heavy Quantum Lasers replaced with Hyperion Lasers in version .72f
- *Hyperion Lasers and Hyperion Triple Heavy Lasers nerfed in version .73b, they now have the same stats of a Triple Heavy Laser.
- *Hyperion Laser and Hyperion Triple Heavy Laser nerf reverted in version .73b3.
- *Hyperion Lasers and Hyperion Triple Heavy Railguns nerfed in version .73c(?), with both turrets losing one barrel.
- ** Shield increased from 13,000 to 13,100 in an unknown version.
- ** Received Hyperion Lasers in an unknown version. (Only revealed in-game.)
- *Received an explosion value increase to 1370 in unknown version.
- **Received yet another explosion value increase to 1500 in version .75a5.
- **Taken off-sale in version .75a5 to reduce permit prices.
- *Reintroduced to the LBM for a class A permit (Version ???)
- *Taken off the LBM and added to the regular SC build menu for a SC build permit. (.75a)
- ==Trivia==
- *This ship was previously broken and mostly invisible due to meshing issues.
- *One of the best ships in the entire game for sieges, due to the insane DPS, range, and health.
- *The small insignia of an eagle with a star could be a reference to Stellaris' Commonwealth of Man.