Golden Rules: Difference between revisions

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*If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game.
*If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game.
*If you lose stuff, it's ''almost always your fault''. Really, '''only yours'''.
*If you lose stuff, it's ''almost always your fault''. Really, '''only yours'''.
<h1>Practice with [[Warp Drive|Warping]]!</h1>
*Remember you have 90 seconds between when [[War]] is declared and when you can be attacked.
*Use that time to get to an allied [[Starbase]] and despawn, if you're in a non-combat ship.
*Perfect warping is important! It can save your skin in bad situations.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Getting Started]]
[[Category:Getting Started]]
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Revision as of 02:59, 21 March 2022

These are not exactly rules, but tips that players may want to consider. Based off of the tips in Ship Loss.

Be able to afford a loss

  • Never fly a ship (especially with cargo inside) you can't afford to lose. Yes, not even if you're near a starbase. Meaning that you should not fly a ship you cannot afford to rebuild.
  • You should know when it is a good or a bad time to fly your ship for any reason.

Never Mine during a war

  • Do not Mine during a war, many miners have lost their ships to Pirates because of this. Not even if you need a quick credit boost. You are guaranteed to lose your Miner if you wander off with it in a war.

Never Trade during a war

  • This is the equivalent to mining during a war. Never Trade during a war, as many pirates will likely be around where you wish to loot or sell your loot.
  • This is a common strategy for pirates to gain credits/bounty. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold.
  • Freighter pirating usually happens around Mega Base.

Do not go to Mega Base if you're at War, as pirates normally attack there

  • Pirates can camp at Mega Base to attack unsuspecting ships that come there.
  • If you are aware that Pirates in your current server travel to Mega Base often, be careful.
  • Some factions may also choose to blockade Mega Base, to prevent opposing ships from fleeing.
  • To reduce your chances of being a victim to Pirates, remember to check the minimap often, especially when you are going to Mega Base or have a lot of loot/cargo.

Constantly check your Minimap to see where pirates or Aliens may be

  • The Minimap is there to assist you, use it to your advantage.

Experience matters!

  • You're in this game for the long run. Don't expect to do anything meaningful on the first day playing.
  • Bounty is just a show of numbers pointing to the amount of ships a player has destroyed without getting their own ship destroyed. Don't let this fool you. Most players gain(ed) Bounty off of pirating. If you are skilled enough, you can beat a player with 100,000+ Bounty.
  • Don't let Dreadnoughts or other big ships overwhelm you, as most can be destroyed somewhat easily using an experienced fleet.

Bigger is not always better

  • More expensive ships are not always better ships, they may also make a bigger target.
  • Slightly better ships can usually cost many times more than a slightly worse ship. Choose wisely.
  • Ships of all sizes have functions to which they are well-suited. For example, small ships may be fast and agile whereas larger ships may be slower and easier to hit.
  • With enough skill and experience, ship size really doesn't matter all that much.

Unfair circumstances?

  • There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
  • Just because you can fly something doesn't mean you should.
  • The only exception to "an unfair fight" would be if you are glitched or getting targeted by an exploiter, both of which scenarios you should contact Galaxy Staff about.

You will lose ships, don't worry!

  • If you do PvP long enough, you will lose your ship. It's only a matter of where and when.
  • If you leave the game while your ship is still spawned, your ship will remain in space for 1 minute to which it will then despawn. This timer is stopped if you rejoin within a minute of when you left.
  • Somebody, somewhere has better skill than you, more experience than you, is more clever than you, and can stay online longer than you. Just pray they're not out to get you.
  • If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game.
  • If you lose stuff, it's almost always your fault. Really, only yours.

Practice with Warping!

  • Remember you have 90 seconds between when War is declared and when you can be attacked.
  • Use that time to get to an allied Starbase and despawn, if you're in a non-combat ship.
  • Perfect warping is important! It can save your skin in bad situations.