Golden Rules: Difference between revisions

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''These are not exactly rules, but tips that players may want to consider. Based off of the tips in [[Ship Loss]].''
''These are not exactly rules, but tips that players may want to consider. Based off of the tips in [[Ship Loss]].''
<h1>Be able to afford a loss</h1>
<h1>Be able to afford a loss</h1>
*Never fly a ship (especially with cargo inside) during a war that you can't afford to lose. Yes, not even if you're near a starbase. This means that you should not fly a ship while your faction is at a war and you cannot afford to rebuild the ship.
*Never fly a ship (especially with cargo inside) during a war that you can't afford to lose. Yes, not even if you're near a starbase. This means that you should not fly a ship while your faction is at a war and you cannot afford to rebuild the ship. (or if you can't easily rebuild it in a few hours)
*You should know when it is a good or a bad time to fly your ship for any reason.
*You should know when it is a good or a bad time to fly your ship for any reason.
<h1>Never [[Mining|Mine]] during a war</h1>
<h1>Never [[Mining|Mine]] during a war</h1>
*Do not '''Mine''' during a war, many miners have lost their ships to [[pirating|Pirates]] because of this. Not even if you need a quick credit boost. You are '''guaranteed''' to lose your [[:category:miner|Miner]] if you wander off with it in a war.
*Do not '''Mine''' during a war, many miners have lost their ships to [[pirating|Pirates]] because of this. Not even if you need a quick credit boost. You are '''guaranteed''' to eventually lose your [[:category:miner|Miner]] if you wander off with it in a war.
<h1>Never [[Trading|Trade]] during a war</h1>
<h1>Never [[Trading|Trade]] during a war</h1>
*This is the equivalent to mining during a war. Never '''Trade''' during a war, as many [[Pirating|pirates]] will likely be around where you wish to loot or sell your loot.
*This is the equivalent to mining during a war. Never '''Trade''' during a war, as many [[Pirating|pirates]] will likely be around where you wish to loot or sell your loot. (unless you are using a blockade running ship like an argonaut or tempura, in that case just be careful and keep your eyes "peeled" as they say.)
*This is a common strategy for [[Pirating|pirates]] to gain [[credits]]/[[bounty]]. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold.
*This is a common strategy for [[Pirating|pirates]] to gain [[credits]]/[[bounty]]. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold.
*Freighter pirating usually happens around [[Mega Base]].
*Freighter pirating usually happens around [[Mega Base]].
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*The only exception to "an unfair fight" would be if you are glitched or getting targeted by an exploiter, both of which scenarios you should contact [[Galaxy Staff]] about.
*The only exception to "an unfair fight" would be if you are glitched or getting targeted by an exploiter, both of which scenarios you should contact [[Galaxy Staff]] about.
<h1>You will lose ships, don't worry!</h1>
<h1>You will lose ships, don't worry!</h1>
*If you do PvP long enough, you ''will'' lose your ship. It's only a matter of where and when.
*If you do PvP long enough, you ''will'' lose your ship. It's only a matter of where and when and which (as in which ship).
*If you leave the game while your ship is still spawned, your ship will remain in space for 1 minute to which it will then despawn. This timer is stopped if you rejoin within a minute of when you left.
*If you leave the game while your ship is still spawned, your ship will remain in space for 2 minutes to which it will then despawn. This timer is stopped if you rejoin within a minute of when you left.
*Somebody, somewhere has better skill than you, more experience than you, is more clever than you, and can stay online longer than you. Just pray they're not out to get you.
*Somebody, somewhere has better skill than you, more experience than you, is more clever than you, and can stay online longer than you. Just pray they're not out to get you.
*If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game.
*If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game.
*If you lose ships, it's ''almost always your fault''. Really, '''only yours'''.
*If you lose ships, it's ''almost always your fault''. Really, '''only yours'''. (most of the time)
*Do not baby-rage, you'll only get yourself dug into a deeper hole than you are and possibly get yourself banned. Take a deep breath, take the L's, and move on. You have no honor to defend here.
*Do not baby-rage, you'll only get yourself dug into a deeper hole than you are and possibly get yourself banned. Take a deep breath, take the L's, and move on. You have no honor to defend here.
<h1>Practice with [[Warp Drive|Warping]]!</h1>
<h1>Practice with [[Warp Drive|Warping]]!</h1>

Revision as of 21:43, 6 April 2022

These are not exactly rules, but tips that players may want to consider. Based off of the tips in Ship Loss.

Be able to afford a loss

  • Never fly a ship (especially with cargo inside) during a war that you can't afford to lose. Yes, not even if you're near a starbase. This means that you should not fly a ship while your faction is at a war and you cannot afford to rebuild the ship. (or if you can't easily rebuild it in a few hours)
  • You should know when it is a good or a bad time to fly your ship for any reason.

Never Mine during a war

  • Do not Mine during a war, many miners have lost their ships to Pirates because of this. Not even if you need a quick credit boost. You are guaranteed to eventually lose your Miner if you wander off with it in a war.

Never Trade during a war

  • This is the equivalent to mining during a war. Never Trade during a war, as many pirates will likely be around where you wish to loot or sell your loot. (unless you are using a blockade running ship like an argonaut or tempura, in that case just be careful and keep your eyes "peeled" as they say.)
  • This is a common strategy for pirates to gain credits/bounty. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold.
  • Freighter pirating usually happens around Mega Base.

Avoid going to Mega Base if you're at War, as pirates normally attack there

  • Pirates can camp at Mega Base to attack unsuspecting ships that come there.
  • If you are aware that Pirates in your current server travel to Mega Base often, be careful.
  • Some factions may also choose to blockade Mega Base, to prevent opposing ships from fleeing.
  • To reduce your chances of being a victim to Pirates, remember to check the minimap often, especially when you are going to Mega Base or have a lot of loot/cargo.

Constantly check your Minimap to see where pirates or Aliens may be

  • The Minimap is there to assist you, use it to your advantage.

Experience matters!

  • You're in this game for the long run. Don't expect to do anything meaningful on the first day playing, or ever.
  • Don't let Dreadnoughts or other big ships overwhelm you, as most can be destroyed somewhat easily using an experienced fleet.

Bigger is not always better

  • More expensive ships are not always better ships, they may also make a bigger target.
  • Better ships can usually cost many times more than a slightly worse ship. Choose wisely.
  • Ships of all sizes have functions to which they are well-suited. For example, small ships may be fast and agile whereas larger ships may be slower and easier to hit.
  • With enough skill and experience, ship size & class really doesn't matter all that much.

Unfair circumstances?

  • There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
  • Just because you can fly something doesn't mean you should.
  • The only exception to "an unfair fight" would be if you are glitched or getting targeted by an exploiter, both of which scenarios you should contact Galaxy Staff about.

You will lose ships, don't worry!

  • If you do PvP long enough, you will lose your ship. It's only a matter of where and when and which (as in which ship).
  • If you leave the game while your ship is still spawned, your ship will remain in space for 2 minutes to which it will then despawn. This timer is stopped if you rejoin within a minute of when you left.
  • Somebody, somewhere has better skill than you, more experience than you, is more clever than you, and can stay online longer than you. Just pray they're not out to get you.
  • If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game. If not the point of the game.
  • If you lose ships, it's almost always your fault. Really, only yours. (most of the time)
  • Do not baby-rage, you'll only get yourself dug into a deeper hole than you are and possibly get yourself banned. Take a deep breath, take the L's, and move on. You have no honor to defend here.

Practice with Warping!

  • Remember you have 90 seconds between when War is declared and when you can be attacked.
  • Use that time to get to an allied Starbase and despawn, if you're in a non-combat ship.
  • Perfect warping is important! It can save your skin in bad situations.

Private Servers

  • Even in private servers you may not be safe if you run a open private server or share the code link to anyone outside of your friend group.
  • "PS Baiting" is a act of using a lure (usually a person who randomly joins and tempts you to spawn a prize ship) and when in a moment of vulnerability (fighting far away from your base) their friends usually join all at once, create new factions, and declare war on your faction only. It really is important to practice your warping enough to avoid a ship loss.