Slipstream: Difference between revisions

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* Its high [[Hull]] health makes it really useful for diving [[Ships]] near [[Starbase]]s as it can't take optimal damage from their [[Turrets|Heavy Lasers]].
* Its high [[Hull]] health makes it really useful for diving [[Ships]] near [[Starbase]]s as it can't take optimal damage from their [[Turrets|Heavy Lasers]].
* A good ship against shield breakers.
* A good ship against shield breakers.
* One of the best [[:Category:Dreadnought|Dreadnoughts]] to dive a [[Starbase]], having enough speed to dodge most of the [[Turrets|Heavy Lasers]].
* One of the best [[:Category:Dreadnought|Dreadnoughts]] to dive a [[Starbase]], having enough speed to dodge some of the [[Turrets|Heavy Lasers]].
*High turn speed for a [[:Category:Dreadnought|Dreadnought]]
*High turn speed for a [[:Category:Dreadnought|Dreadnought]]
* A good hull tank, it's fast speed allows it to dodge most base turrets if at a range of 5k studs.
* A good hull tank.
*A jack of all trades.
*A jack of all trades.
*Accurate turrets can be used to support inaccurate siege ships or kill small AI ships with ridiculous speed.
*Accurate turrets can be used to support inaccurate siege ships or kill small AI ships with ridiculous speed.
*Can outmaneuver and Dreadnought, making it useful in PvP as well.
== Disadvantages ==
== Disadvantages ==
* Slightly weak [[shields]] for a [[:Category:Dreadnought|Dreadnought]].
* Slightly weak [[shields]] for a [[:Category:Dreadnought|Dreadnought]].
* Somewhat low firepower compared to other [[:Category:Dreadnought|Dreadnoughts]], especially when it lacks [[Spinals]].
* Somewhat low firepower compared to other [[:Category:Dreadnought|Dreadnoughts]], especially when it lacks [[Spinals]].
* Tall build makes it easier for [[Spinals]] to land a hit on the ship vertically.
* Tall build makes it easier for [[Spinals]] to land a hit on the ship vertically. However, this can be fixed by turning the ship sideways.
* Susceptible to hull-breakers like the [[Ridgebreaker]].
* Susceptible to hull-breakers like the [[Ridgebreaker]].
*Low range for most of its weapons.
*Low range for most of its weapons.
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*Avoid large groups of skilled battlecruisers, as just 3 [[Aeaphiel|Aeaphiels]] can heavily damage or even destroy you.
*Avoid large groups of skilled battlecruisers, as just 3 [[Aeaphiel|Aeaphiels]] can heavily damage or even destroy you.
*It can be used as a larger [[Ampharos]] with its accurate guns, use it as a support ship during sieges.
*It can be used as a larger [[Ampharos]] with its accurate guns, use it as a support ship during sieges.
*Always keep an eye on your health, this ship is the most expensive “normal” build menu dreadnought, and you might not afford losing it.
*Use the excellent maneuverability to dodge the fire of stronger PvP ships that require their spinals to deal damage.
*Try not to use it as a flagship in sieges, it can’t tank for very long and has mostly low range turrets. Instead use it to dive defensive enemy ships or to support heavy sieging ships.
== Version History ==
== Version History ==
* Hull buffed from 6150 to 7150 and turn speed increased from 0.07 to 0.1 in .65b.
* Hull buffed from 6150 to 7150 and turn speed increased from 0.07 to 0.1 in .65b.

Revision as of 22:11, 5 April 2022

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The Slipstream is a fast and maneuverable Dreadnought with a focus on speed and Hull health.

Template:Ship Infobox Template

Description

What the Slipstream lacks in shield integrity it makes up with sheer Hull strength. Its speed of 125 makes it faster than all other Dreadnoughts in the game. This ship's speed and decent accuracy makes it great for Pirating large Freighters and Miners.

Interior

The interior is pretty simple, having a cockpit and two terminals at the right and left side of the pilot's seat and a hologram in front of the seat. There are also a few decorative elements that do not function.

Advantages

  • Turrets have good placement and a decent line of sight and can shoot behind the ship.
  • High speed for a Dreadnought at a whopping 120 max speed, faster than most Battleships and even some Battlecruisers, as well as being much faster than the Prototypes.
  • High Hull health.
  • Its high Hull health makes it really useful for diving Ships near Starbases as it can't take optimal damage from their Heavy Lasers.
  • A good ship against shield breakers.
  • One of the best Dreadnoughts to dive a Starbase, having enough speed to dodge some of the Heavy Lasers.
  • High turn speed for a Dreadnought
  • A good hull tank.
  • A jack of all trades.
  • Accurate turrets can be used to support inaccurate siege ships or kill small AI ships with ridiculous speed.
  • Can outmaneuver and Dreadnought, making it useful in PvP as well.

Disadvantages

  • Slightly weak shields for a Dreadnought.
  • Somewhat low firepower compared to other Dreadnoughts, especially when it lacks Spinals.
  • Tall build makes it easier for Spinals to land a hit on the ship vertically. However, this can be fixed by turning the ship sideways.
  • Susceptible to hull-breakers like the Ridgebreaker.
  • Low range for most of its weapons.
  • Has difficulty docking if other large ships are under it.
  • One of the most expensive dreadnoughts.

Strategy

  • Use the excellent Turret Placement and mobility to fight other Ships.
  • If you line up correctly with an enemy ship chasing you, the chances to hit it at 100% speed will Increase.
  • Use this to chase down Ships and miners to abuse its powerful speed and damage.
  • When going against Spinal focused ships, exploit their requirement to travel and keep a long distance to dodge the Spinals with its speed, while picking away at the enemy's health.
  • Avoid large groups of skilled battlecruisers, as just 3 Aeaphiels can heavily damage or even destroy you.
  • It can be used as a larger Ampharos with its accurate guns, use it as a support ship during sieges.
  • Always keep an eye on your health, this ship is the most expensive “normal” build menu dreadnought, and you might not afford losing it.
  • Use the excellent maneuverability to dodge the fire of stronger PvP ships that require their spinals to deal damage.
  • Try not to use it as a flagship in sieges, it can’t tank for very long and has mostly low range turrets. Instead use it to dive defensive enemy ships or to support heavy sieging ships.

Version History

  • Hull buffed from 6150 to 7150 and turn speed increased from 0.07 to 0.1 in .65b.
  • Turn speed increased to 0.19 from 0.1 in .65b.
  • Hull buffed from 7150 to 8850 in version .66b??, Medium Lasers replaced with Point Defense Lasers.
  • Hull buffed again from 8850 to 10,150 in version .66b
  • Remodel added in version .66b
  • Top speed increased to 120 in version .68e.
  • 4 Capital Cannons changed to 2 Heavy Railguns and 2 Heavy Flak Cannons in version .69a1.
  • Received a major overhaul in .72d4, 2 Heavy Railguns removed for an extra 2 Heavy Flak cannons, shield buffed from 1850 to 2750, hull nerfed from 10150 to 9850, turn speed buffed from 0.21 to 0.24, cargo hold nerfed from 300 to 40.

Trivia

Template:Image Infobox

  • The first vertically oriented ship in the game.
  • Resembles the Myrmidon and Naglfar from EVE Online.
  • Often referred to as the "Slipmeme"
  • The Alien text on the side of the Ship says "PEACE FOR ALL" despite the Slipstream being a deadly Dreadnought.
  • Built by Slarfie
  • One of the few vertical ships like the Ampharos and Mjolnheimr, which also both happen to have precision weapons like the Slipstream.