Zeus: Difference between revisions

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The '''''Zeus''''' is a [[Shields|Shield]]-breaker '''[[:Category:Dreadnought|Dreadnought]]''' class ship.
The '''''Zeus''''' is a [[Shields|Shield]]-breaker '''[[:Category:Dreadnought|Dreadnought]]''' class ship.


{{Ship Infobox Template
{{Ship Infobox
|title1 = The Zeus
|acceleration = 25
|image1 = <gallery>
|cargo_hold = 2,700
|creator = RageBullet (Original)
 
lordmoneymonkey (Old)
 
GalaxyOrigins (New)
|credit = $10,692
|description = Zeus-class warships were, interestingly, created specifically in response to first-wave Kneall ships. Prioritising shields, with weaponry designed to hit small targets consistently. Despite its armaments being mostly ineffective against hull, this ship isn't something to be taken lightly.
|explosion_radius = 670
|hull = 6,200
|image = <gallery>
Zeus-icon.png|Overview
Zeus-icon.png|Overview
zeusside.png|Side
zeusside.png|Side
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zeusint.png|Interior
zeusint.png|Interior
</gallery>
</gallery>
|shields = 8750
|large_turrets = 2 Triple Heavy Laser
|hull = 3100
 
|top_speed = 55
6 Heavy Gatling Laser
|loyalty_required = 7% + Level 2 Starbase
|m_class_range = 5,500
|r_class_range = 5,000
|shields = 17,500
|stealth = No
|title = Zeus
|title1 = The Zeus
|top_speed = 45
|total_cost = $145,063
|turn_speed = 0.12
|turn_speed = 0.12
|acceleration = 25
|turret_dps = 260
|large_turrets = 5 SR PDLs
 
4 Heavy Point Defence Lasers
 
|turret_dps = 344
|m_class_range = 5000
|cargo_hold = 380
|warp_drive = Yes
|silicate = 7119
|carbon = 5383
|iridium = 4195
|adamantite = 363
|palladium = 1142
|titanium = 803
|quantium = 1220
|uranium = 850
|credit = $15,298
|total_cost = $173,640
|warehouse = 14
|description = The Signature Dreadnought Used by the King of Olympian , Zeus can harness electricity making it's shield hard to bring down.
|creator = RageBullet (Original)
 
lordmoneymonkey (Old)
 
GalaxyOrigins (New)
|version_added = .49
|version_added = .49
|vip_required = No
|vip_required = No
|loyalty_required = 7% + Level 2 Starbase
|warehouse = 9
|warp_drive = Yes
}}
}}
== Description ==
== Description ==
The '''Zeus''' is designed to destroy the [[Shields]] of large [[Ships]] and [[Starbase]]s, it can prove a nightmare for other [[:Category:Battleship|Battleships]] and [[:Category:Dreadnought|Dreadnoughts]]. It is also a prominent tank, having a very strong [[Shields|Shield]], but has proved to be an inefficient PvP vessel, as it is unable to finish off most of its opponents due to the lack of [[Turrets|Kinetic armament]].
The '''Zeus''' is designed to destroy the [[Shields]] of large [[Ships]] and [[Starbase]]s, it can prove a nightmare for other [[:Category:Battleship|Battleships]] and [[:Category:Dreadnought|Dreadnoughts]]. It is also a prominent tank, having a very strong [[Shields|Shield]], but has proved to be an inefficient PvP vessel, as it is unable to finish off most of its opponents due to the lack of [[Turrets|Kinetic armament]].
== Interior ==
== Appearance ==
The interior is just a very cramped box with a carpet square for a seat.
The interior is just a very cramped box with a carpet square for a seat.
== Advantages ==
== Advantages ==
* Entirely [[Turrets|Laser]]-based arsenal eats [[Shields]] faster than most non-limited [[dreadnoughts]].
* Entirely [[Turrets|Laser]]-based arsenal eats [[Shields]] faster than most non-limited [[:Category:Dreadnought|Dreadnoughts]].
* Excellent [[Shields|Shield]] tank of itself.
* Excellent [[Shields|Shield]] tank of itself.
* Overall high health.
* Overall high health.
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== Disadvantages ==
== Disadvantages ==
* No Kinetic weapons means that it has no efficient way to break [[Hull]].
* No Kinetic weapons means that it has no efficient way to break [[Hull]].
* No [[Spinals]].
* Vulnerable bottom.
* Vulnerable bottom.
* Practically countered by itself and similar [[Shields|Shield]] breakers.
* Practically countered by itself and similar [[Shields|Shield]] breakers.
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*Don't use this ship as a frontline tank as its [[Shields]] will quickly be drained by the [[Turrets|Heavy Lasers]] from the [[Starbase]].
*Don't use this ship as a frontline tank as its [[Shields]] will quickly be drained by the [[Turrets|Heavy Lasers]] from the [[Starbase]].
*This ship can be pretty good at scaring off bigger ships. Removing their [[Shields]] at a fast rate can force them to warp away, fearing for a possible dive if hulled.
*This ship can be pretty good at scaring off bigger ships. Removing their [[Shields]] at a fast rate can force them to warp away, fearing for a possible dive if hulled.
*Don't tank during sieges, [[Starbase|Starbases]] mainly have lasers.
*Don't tank during sieges, [[Starbase]]s mainly have lasers.
*Be the first one to attack, if you arrive later targets might be hulled and you won't be very useful.
*Be the first one to attack, if you arrive later targets might be hulled and you won't be very useful.
*Know which ships are shield tanks when deciding which to attack. Ships with mainly shield health will often stand no chance against you.
*Know which ships are shield tanks when deciding which to attack. Ships with mainly shield health will often stand no chance against you.
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* 3 [[Turrets|Triple Heavy Lasers]] switched out with 2 [[Turrets|Triple Capital Turrets]] and a [[Turrets|Heavy Point Defense Laser]] in version .68e.
* 3 [[Turrets|Triple Heavy Lasers]] switched out with 2 [[Turrets|Triple Capital Turrets]] and a [[Turrets|Heavy Point Defense Laser]] in version .68e.
* Turnspeed increased from 0.1 to 0.12, Speed increased from 45 to 55, Acceleration increased from 5 to 25, 2 [[Turrets|Triple Capital Lasers]] and 1 [[Turrets|Triple Heavy Laser]] switched out for 5 [[Turrets|SR PDLs]], one [[Turrets|Heavy Point Defence Laser]] added in version .74b14
* Turnspeed increased from 0.1 to 0.12, Speed increased from 45 to 55, Acceleration increased from 5 to 25, 2 [[Turrets|Triple Capital Lasers]] and 1 [[Turrets|Triple Heavy Laser]] switched out for 5 [[Turrets|SR PDLs]], one [[Turrets|Heavy Point Defence Laser]] added in version .74b14
*Explosion Size 170 ----> 670 .75a12
== Trivia ==
== Trivia ==
* The [[Turrets|Turret]] placements were updated on 10/19/2016.
* The [[Turrets|Turret]] placements were updated on 10/19/2016.
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* Has a limited counterpart, the [[Jupiter]]
* Has a limited counterpart, the [[Jupiter]]
* Extremely rare to see as very few players have the ship, much less use it, due to its poor weapon configuration.
* Extremely rare to see as very few players have the ship, much less use it, due to its poor weapon configuration.
* As of version .74b14, Zeus has more DPS than [[Jupiter|Jupiter]], its limited counterpart.  
* As of version .74b14, Zeus has more DPS than [[Jupiter]], its limited counterpart.  
[[File:ZEUS.png|none|thumb|220x220px|Old Zeus Model.]]
[[File:ZEUS.png|none|thumb|220x220px|Old Zeus Model.]]


__NOTOC__


__NOTOC__
[[Category:Ships]]
[[Category:Ships]]
[[Category:Dreadnought]]
[[Category:Dreadnought]]

Latest revision as of 18:30, 25 October 2023

Incomplete Images

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The Zeus is a Shield-breaker Dreadnought class ship.


Description

The Zeus is designed to destroy the Shields of large Ships and Starbases, it can prove a nightmare for other Battleships and Dreadnoughts. It is also a prominent tank, having a very strong Shield, but has proved to be an inefficient PvP vessel, as it is unable to finish off most of its opponents due to the lack of Kinetic armament.

Appearance

The interior is just a very cramped box with a carpet square for a seat.

Advantages

  • Entirely Laser-based arsenal eats Shields faster than most non-limited Dreadnoughts.
  • Excellent Shield tank of itself.
  • Overall high health.
  • More accurate weapons than most Dreadnoughts
  • Is faster and does more damage than Sagittarius at the cost of long-range weaponry.
  • Great against Aliens due to the high shield DPS.
  • No easily exploitable blindspots.
  • Really thin.
  • Highest turret-based shield DPS of any build menu dreadnought at 344.

Disadvantages

  • No Kinetic weapons means that it has no efficient way to break Hull.
  • Vulnerable bottom.
  • Practically countered by itself and similar Shield breakers.
  • Must point directly at a target for all Turrets to fire.
  • Low Hull health.
  • Lacks long-range Turrets.

Strategy

  • This is a good ship to use for Shield shredding while sieging or camping at the Mega Base, since it can absorb a lot more damage than other Shield breakers.
  • It's also a good siege support as its Heavy Lasers would bring down the base Shield while 2 Heavy Point Defense Lasers give it a good defense against incoming hostiles.
  • When against the Zeus, approach the ship from the bottom at full speed so that the Turrets will have a hard time hitting you.
  • Don't use this ship as a frontline tank as its Shields will quickly be drained by the Heavy Lasers from the Starbase.
  • This ship can be pretty good at scaring off bigger ships. Removing their Shields at a fast rate can force them to warp away, fearing for a possible dive if hulled.
  • Don't tank during sieges, Starbases mainly have lasers.
  • Be the first one to attack, if you arrive later targets might be hulled and you won't be very useful.
  • Know which ships are shield tanks when deciding which to attack. Ships with mainly shield health will often stand no chance against you.
  • Since it can't do much hull damage, the Zeus is better suited for defense, as it can scare off attackers by quickly removing their shields and leaving them vulnerable.

Version History

Trivia

  • The Turret placements were updated on 10/19/2016.
  • Received several remodels.
  • Named after the Greek God Zeus.
  • Has a limited counterpart, the Jupiter
  • Extremely rare to see as very few players have the ship, much less use it, due to its poor weapon configuration.
  • As of version .74b14, Zeus has more DPS than Jupiter, its limited counterpart.
Old Zeus Model.