Deity: Difference between revisions

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(What was that description 💀 (reworded description to reduce confusion, added a disadvantage, and commented out a somewhat significant section of strategy because it didn't exactly give relevant advice).)
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== Description ==
== Description ==
The '''Deity''' is a rather fast and agile [[:Category:Super Capital Ship|Super Capital Ship]], despite its large size. It is capable of dishing out large amounts of damage. It is unrivalled in Super Capital combat, as nothing except Prototype X-2 can win against a skilled Deity pilot. Even a Prototype X-1 would fall at the hands of a skilled Deity pilot
The '''Deity''' is a rather fast and agile [[:Category:Super Capital Ship|Super Capital Ship]], despite its large size. It is capable of dishing out large amounts of damage, and specializes in [[:Category:PVP Ship|PvP]] combat.
== Appearance ==
== Appearance ==
The''' '''interior of the '''Deity '''is a rather large room that contains a small staircase leading up to the pilot's seat. In front of the pilot's seat is a teleporter which leads to a hidden room.
The''' '''interior of the '''Deity '''is a rather large room that contains a small staircase leading up to the pilot's seat. In front of the pilot's seat is a teleporter which leads to a hidden room.
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*Has a turn speed as good as some [[:Category:Battleship|Battleships.]]
*Has a turn speed as good as some [[:Category:Battleship|Battleships.]]
*[[Turrets]] have a good line of sight, especially when under targets.
*[[Turrets]] have a good line of sight, especially when under targets.
*Has high health and excellent mobility for it's class.
*Has decent health and excellent mobility for it's class.
*Has high turret-based firepower.
*Has high turret-based firepower.
*It out speeds all the build menu dreadnoughts except Leviathan and Slipstream.
*It out speeds all the build menu dreadnoughts except Leviathan and Slipstream.
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*Hard to hit small ships with this ship.
*Hard to hit small ships with this ship.
*Like most large ships, it has a lot of surface area where it can be easily shot. This is somewhat balanced by the relatively high speed of this ship.
*Like most large ships, it has a lot of surface area where it can be easily shot. This is somewhat balanced by the relatively high speed of this ship.
*Below average damage output for a [[:Category:Super Capital Ship|super capital]].
== Strategy==
== Strategy==
*Never travel alone unless you are absolutely certain you will not lose it.
*Never travel alone unless you are absolutely certain you will not lose it.
*Avoid attempting to engage multiple small ships at once. The ship is capable, but like every other ship in its class (except for the [[Lucifer]] and to a degree, the [[Prototype X-1]]); it suffers from less than ideal accuracy on its turrets, and is highly vulnerable to swarming because of it.
*Keep large ships in your line of fire by taking advantage of your quick speed and good maneuverability.
*Keep large ships in your line of fire by taking advantage of your quick speed and good maneuverability.
*When fighting against large ships such as other [[:Category:Super Capital Ship|Super Capitals]] or [[:Category:Dreadnought|Dreadnoughts]], take advantage of your superior mobility and warp underneath them.
*When fighting against large ships such as other [[:Category:Super Capital Ship|Super Capitals]] or [[:Category:Dreadnought|Dreadnoughts]], take advantage of your superior mobility and warp underneath them.
*This ship is great at diving, so use that to your advantage.
*This ship is great at diving, so use that to your advantage.
*Don't be afraid to fight other Super Capitals if its a 1v1. A Deity utilized to its fullest is able to destroy any Super Capital except Prototype X-2.
<!--*Don't be afraid to fight other Super Capitals if its a 1v1. A Deity utilized to its fullest is able to destroy any Super Capital except Prototype X-2.
*When you fight against another Super Capital, make use of Deity's incredible agility, amazing turret placement and turret-based weaponry. Keep warping under your enemy, so all your turrets can fire while your opponent is unable to use spinal and/or is unable to fire all their turrets at you. As most other Super Capitals rely on spinals to do heavy damage and don't have as good of a turret placement as Deity, you will be able to win if you keep it up. Just be aware that another Deity pilot with the same or higher skill level as you or a decently skilled Prototype X-2 pilot will be able to destroy you.
*When you fight against another Super Capital, make use of Deity's incredible agility, amazing turret placement and turret-based weaponry. Keep warping under your enemy, so all your turrets can fire while your opponent is unable to use spinal and/or is unable to fire all their turrets at you. As most other Super Capitals rely on spinals to do heavy damage and don't have as good of a turret placement as Deity, you will be able to win if you keep it up. Just be aware that another Deity pilot with the same or higher skill level as you or a decently skilled Prototype X-2 pilot will be able to destroy you.-->
<!--Why is this entire section of (commented out) strategy above going against the first strategy listed which is not traveling alone? Try to rewrite this so it actually gives relevant advice to the average player, because going alone in a Super Capital is indeed rather risky; and that one-on-one duels are extremely rare nowadays. -Shooter7620-->
==Version History ==
==Version History ==
* Added in version .65b
* Added in version .65b
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{{Picture Infobox Mk II|title1 = Old Photos|image1 = Old Deity-icon.png}}
{{Picture Infobox Mk II|title1 = Old Photos|image1 = Old Deity-icon.png}}
*Deity has a secret teleporter to a room with a god-like toaster.
*Deity has a secret teleporter to a room with a god-like toaster.
*The first ship to have huge [[turrets]]
*The first ship to have Huge size [[Turrets]].
*Widely considered 'OP' by players after the buff to Deity in .72b
*Was widely considered 'OP' by players after the buff to Deity in .72b
* Its original model contained [[The Cultists]]' logo.
* Its original model contained [[The Cultists]]' logo.
*The original model shared some designs in it similar to the [[Osiris]].
*The original model shared some designs in it similar to the [[Osiris]].
*A Deity is a higher power or a god.
*This ship's name is reference a higher power or a god.
*The first player to lose a '''Deity''' was VindictiveXZ, who lost it to a [[Leviathan]] piloted by 1_Fast. It was the second [[:Category:Super Capital Ship|Super Capital Ship]] to be destroyed.
*The first player to lose a '''Deity''' was VindictiveXZ, who lost it to a [[Leviathan]] piloted by 1_Fast. It was the second [[:Category:Super Capital Ship|Super Capital Ship]] to be destroyed.
*The remodel was based on the Farragut from ELITE: Dangerous
*The remodel was based on the Farragut from ELITE: Dangerous
*The first model was referred to a "shoe" by some players.
*The first model was referred to a "shoe" by some players.
*Widely known as the second most powerful Super Capital for Super Capital combat, coming right after Prototype X-2. A skilled Deity user can destroy all Super Capitals except Prototype X-2 in a 1v1.[[File:E4942744-6FF0-4725-A0C9-EA224D00F692.png|thumb|left|220x220px]]
[[File:E4942744-6FF0-4725-A0C9-EA224D00F692.png|thumb|left|220x220px]]
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[[Category:Super Capital Ship]]
[[Category:Super Capital Ship]]

Revision as of 19:55, 26 July 2022

Super Capital Ship

This ship is classified as a Super Capital. It is one of the most powerful Capital Ships and can be built on the build menu.

The Deity is one of the nine Super Capital Ships in the game. It is a serious threat to other large ships.

Template:Ship Infobox Template

Description

The Deity is a rather fast and agile Super Capital Ship, despite its large size. It is capable of dishing out large amounts of damage, and specializes in PvP combat.

Appearance

The interior of the Deity is a rather large room that contains a small staircase leading up to the pilot's seat. In front of the pilot's seat is a teleporter which leads to a hidden room.

Advantages

  • Faster and has a better turn speed than most Dreadnoughts.
  • Has a turn speed as good as some Battleships.
  • Turrets have a good line of sight, especially when under targets.
  • Has decent health and excellent mobility for it's class.
  • Has high turret-based firepower.
  • It out speeds all the build menu dreadnoughts except Leviathan and Slipstream.
  • Has a toaster shrine.
  • You don’t have to worry about aiming the spinals, because it has none.

Disadvantages

  • No Spinals.
  • No Turrets underneath the ship, making it an easy target for swarms of smaller ships(this doesn't really matter much however, as this ship is very maneuverable).
  • Hard to hit small ships with this ship.
  • Like most large ships, it has a lot of surface area where it can be easily shot. This is somewhat balanced by the relatively high speed of this ship.
  • Below average damage output for a super capital.

Strategy

  • Never travel alone unless you are absolutely certain you will not lose it.
  • Avoid attempting to engage multiple small ships at once. The ship is capable, but like every other ship in its class (except for the Lucifer and to a degree, the Prototype X-1); it suffers from less than ideal accuracy on its turrets, and is highly vulnerable to swarming because of it.
  • Keep large ships in your line of fire by taking advantage of your quick speed and good maneuverability.
  • When fighting against large ships such as other Super Capitals or Dreadnoughts, take advantage of your superior mobility and warp underneath them.
  • This ship is great at diving, so use that to your advantage.

Version History

  • Added in version .65b
  • Turn speed buffed from 0.08 to 0.1 in version .66b
  • Remodelled in .66b
  • Disabled in .66b along with the other Super Capitals due to weapon part/alien device duping.
  • Reactivated in .66b shortly after being disabled but now with a credit cost.
  • Received an orange trail in .66c
  • Turret loadout changed to 2 Huge Double Laser, 2 Capital Triple Cannon, 1 Huge Triple Cannon, 2 Capital Triple Laser, 1 Quantum Cannon, and 1 Heavy Flak Cannon in version .72b. Shield and hull increased to 10500 shield and 12500 hull in version .72b.
  • Reactivated in .72b with a new cost: Now requires 1 SC permit and regular build materials
  • Version 72f: loadout changed--3 Huge Quad Lasers; 4 Heavy Quantum Lasers; 2 Huge Triple Cannons; 1 Triple Heavy Quantum Cannon; Deity turnspeed lowered to 0.2
  • Turnspeed increased to 0.22, Two Huge Quad Lasers swapped for Two Huge Triple Lasers in version .72f.
  • Turnspeed lowered to 0.19, Huge Quad Laser drops to a Huge Double Laser in version .72f.
  • Deity turnspeed increased to 0.21 from 0.19, Deity trades 2 Heavy Quantum Lasers for 2 Quantum Lasers, Deity trades 1 Huge Triple Laser for 1 Huge Double Laser in version .72f
  • Rebalanced in .75a3.
  • Taken offsale in version .75a5 along with all the other build menu super capitals to reduce super capital permit prices.
  • Deity DockPoint moved like 1.8 studs to the right (no longer off-center) .75a12

Trivia

Template:Picture Infobox Mk II

  • Deity has a secret teleporter to a room with a god-like toaster.
  • The first ship to have Huge size Turrets.
  • Was widely considered 'OP' by players after the buff to Deity in .72b
  • Its original model contained The Cultists' logo.
  • The original model shared some designs in it similar to the Osiris.
  • This ship's name is reference a higher power or a god.
  • The first player to lose a Deity was VindictiveXZ, who lost it to a Leviathan piloted by 1_Fast. It was the second Super Capital Ship to be destroyed.
  • The remodel was based on the Farragut from ELITE: Dangerous
  • The first model was referred to a "shoe" by some players.
E4942744-6FF0-4725-A0C9-EA224D00F692.png