Golden Rules: Difference between revisions

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''These are not exactly rules, but tips that players may want to consider. Based off of the tips in [[Ship Loss]].''
''These are not exactly rules, but tips that players may want to consider. Based off of the tips in [[Ship Loss]].''
<h1>Be able to afford a loss</h1>
 
=== <u>Be able to afford a loss</u> ===
*Never fly a ship (especially with cargo inside) you can’t afford to lose during war unless you know how to deal with dangerous situations such as being dived by a powerful ship. Always check the minimap for signs of enemy ships and be more cautious when using limited ships.
*Never fly a ship (especially with cargo inside) you can’t afford to lose during war unless you know how to deal with dangerous situations such as being dived by a powerful ship. Always check the minimap for signs of enemy ships and be more cautious when using limited ships.
*You should know when it is a good or a bad time to fly your ship for any reason. For example, if you are at war with a faction that is likely to pirate, do not mine or trade in expensive ships unless you feel certain you can escape if you’re dived.
*You should know when it is a good or a bad time to fly your ship for any reason. For example, if you are at war with a faction that is likely to pirate, do not mine or trade in expensive ships unless you feel certain you can escape if you’re dived.
<h1>Never [[Mining|Mine]] during a war</h1>
 
=== <u>Never [[Mining|Mine]] during a war</u> ===
*Do not '''Mine''' during a war, many miners have lost their ships to [[pirating|Pirates]] because of this. Not even if you need a quick credit boost. It’s very easy to lose even the tankiest of [[:Category:Miner|Miners]] when at war with a powerful faction. If you are mining during war, make sure to check the map often for enemies and warp back to your base if even one ship spawns and points towards you. If you are quick enough it is easy to avoid destruction, but always be careful, and preferably don’t mine during war in the first place.
*Do not '''Mine''' during a war, many miners have lost their ships to [[pirating|Pirates]] because of this. Not even if you need a quick credit boost. It’s very easy to lose even the tankiest of [[:Category:Miner|Miners]] when at war with a powerful faction. If you are mining during war, make sure to check the map often for enemies and warp back to your base if even one ship spawns and points towards you. If you are quick enough it is easy to avoid destruction, but always be careful, and preferably don’t mine during war in the first place.
<h1>Never [[Trading|Trade]] during a war</h1>
 
=== <u>Never [[Trading|Trade]] during a war</u> ===
*This is the equivalent to mining during a war. Never '''Trade''' during a war with a larger or more experienced faction, as many [[Pirating|pirates]] will likely be around where you wish to loot or sell your loot. An exception is when using extremely cheap [[:Category:Freighter|Freighters]] such as the [[Tempura]] or [[Prospector]], but any loot you collected will be lost unless you manage to loot your own wreck.
*This is the equivalent to mining during a war. Never '''Trade''' during a war with a larger or more experienced faction, as many [[Pirating|pirates]] will likely be around where you wish to loot or sell your loot. An exception is when using extremely cheap [[:Category:Freighter|Freighters]] such as the [[Tempura]] or [[Prospector]], but any loot you collected will be lost unless you manage to loot your own wreck.
*This is a common strategy for [[Pirating|pirates]] to gain [[credits]]/[[bounty]]. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold. In some cases they may not need to change ships since pirate ships like the [[Helios]] usually have a high cargo hold.
*This is a common strategy for [[Pirating|pirates]] to gain [[credits]]/[[bounty]]. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold. In some cases they may not need to change ships since pirate ships like the [[Helios]] usually have a high cargo hold.
*Freighter pirating usually happens around [[Mega Base]]. A ship such as the Nightmare can even spawn at Mega Base immediately for a surprise attack, usually leading to ship destruction.
*Freighter pirating usually happens around [[Mega Base]]. A ship such as the Nightmare can even spawn at Mega Base immediately for a surprise attack, usually leading to ship destruction.
<h1>Avoid going to [[Mega Base]] if you're at [[War]], as [[Pirating|pirates]] normally attack there</h1>
 
=== <u>Avoid going to [[Mega Base]] if you're at [[War]], as [[Pirating|pirates]] normally attack there</u> ===
* '''Pirates''' can camp at '''Mega Base''' to attack unsuspecting ships that come there.
* '''Pirates''' can camp at '''Mega Base''' to attack unsuspecting ships that come there.
* If you are aware that '''Pirates''' in your current server travel to '''Mega Base''' often, be careful.
* If you are aware that '''Pirates''' in your current server travel to '''Mega Base''' often, be careful.
* Some factions may also choose to blockade '''Mega Base''', to prevent opposing ships from fleeing.  
* Some factions may also choose to blockade '''Mega Base''', to prevent opposing ships from fleeing.  
* To reduce your chances of being a victim to '''Pirates''', remember to check the minimap often, especially when you are going to '''Mega Base''' or have a lot of loot/cargo.  
* To reduce your chances of being a victim to '''Pirates''', remember to check the minimap often, especially when you are going to '''Mega Base''' or have a lot of loot/cargo.  
<h1>Constantly check your [[Minimap]] to see where [[pirating|pirates]] or [[Aliens]] may be</h1>
 
=== <u>Constantly check your [[Minimap]] to see where [[pirating|pirates]] or [[Aliens]] may be</u> ===
*The '''Minimap''' is there to assist you, use it to your advantage. Look for enemies of any kind and learn to estimate distances based on where objects are in relation to each other. This can be extremely important for warping properly to things you can’t see or looking for danger.
*The '''Minimap''' is there to assist you, use it to your advantage. Look for enemies of any kind and learn to estimate distances based on where objects are in relation to each other. This can be extremely important for warping properly to things you can’t see or looking for danger.
<h1>Experience matters!</h1>
 
=== <u>Experience matters!</u> ===
*You're in this game for the long run. Don't expect to do anything meaningful on the first day playing, or ever.
*You're in this game for the long run. Don't expect to do anything meaningful on the first day playing, or ever.
*Don't let [[:Category:Dreadnought|Dreadnoughts]] or other big ships overwhelm you, as most can be destroyed easily using an experienced fleet.
*Don't let [[:Category:Dreadnought|Dreadnoughts]] or other big ships overwhelm you, as most can be destroyed easily using an experienced fleet.
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*Always know which ships you’re dealing with. Know which ones are slow, fast, hull tanks, shield tanks, have high or low DPS, etc.
*Always know which ships you’re dealing with. Know which ones are slow, fast, hull tanks, shield tanks, have high or low DPS, etc.
*There will always be a bigger fish, someone who is more skilled, richer, or more connected than you. You may not be the best, but you can be your best.
*There will always be a bigger fish, someone who is more skilled, richer, or more connected than you. You may not be the best, but you can be your best.
<h1>Bigger is not always better</h1>
 
=== <u>Bigger is not always better</u> ===
*More expensive ships are not always better ships, they may also make a bigger target.
*More expensive ships are not always better ships, they may also make a bigger target.
*Better ships can usually cost many times more than a slightly worse ship. Choose wisely.
*Better ships can usually cost many times more than a slightly worse ship. Choose wisely.
*Ships of all sizes have functions to which they are well-suited. For example, small ships may be fast and agile whereas larger ships may be slower and easier to hit.
*Ships of all sizes have functions to which they are well-suited. For example, small ships may be fast and agile whereas larger ships may be slower and easier to hit.
*With enough skill and experience, ship size & class really doesn't matter all that much.
*With enough skill and experience, ship size & class really doesn't matter all that much.
<h1>Unfair circumstances?</h1>
 
=== <u>Unfair circumstances?</u> ===
*There are no fair or unfair fights, the outcome of any fight usually depends entirely on skill and ship choice. The only exception is fights disrupted by normally impossible circumstances or severe lag.
*There are no fair or unfair fights, the outcome of any fight usually depends entirely on skill and ship choice. The only exception is fights disrupted by normally impossible circumstances or severe lag.
*Just because you ''can'' fly something doesn't mean you ''should''.
*Just because you ''can'' fly something doesn't mean you ''should''.
*The only exception to "an unfair fight" would be if you are glitched or getting targeted by an exploiter, both of which scenarios you should contact [[Galaxy Staff]] about.
*The only exception to "an unfair fight" would be if you are glitched or getting targeted by an exploiter, both of which scenarios you should contact [[Galaxy Staff]] about.
*Always expect every possibility, from an enemy spawning a dangerous ship to a 1v1 being completely changed by other players joining the fight.
*Always expect every possibility, from an enemy spawning a dangerous ship to a 1v1 being completely changed by other players joining the fight.
<h1>You will lose ships, don't worry!</h1>
 
=== <u>You '''''will''''' lose ships, don't worry!</u> ===
*If you do PvP long enough, you ''will'' lose your ship. It's only a matter of where and when and which (as in which ship).
*If you do PvP long enough, you ''will'' lose your ship. It's only a matter of where and when and which (as in which ship).
*If you leave the game while your ship is still spawned, your ship will remain in space for 2 minutes to which it will then despawn. This timer is stopped if you rejoin within a minute of when you left.
*If you leave the game while your ship is still spawned, your ship will remain in space for 2 minutes to which it will then despawn. This timer is stopped if you rejoin within a minute of when you left.
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*If you lose ships, usually it is your fault. You may have warped slightly too short or too far, or you may have missed your spinals too many times. Don’t worry about this, since it’s too late already. Instead accept the loss and move on as quickly as possible.
*If you lose ships, usually it is your fault. You may have warped slightly too short or too far, or you may have missed your spinals too many times. Don’t worry about this, since it’s too late already. Instead accept the loss and move on as quickly as possible.
*Avoid raging or lashing out against other players if you do lose your ship. Acting out your frustration will only dig you into a deeper hole, and possibly end in you being banned. Take a deep breath, calm down, and move on.  
*Avoid raging or lashing out against other players if you do lose your ship. Acting out your frustration will only dig you into a deeper hole, and possibly end in you being banned. Take a deep breath, calm down, and move on.  
<h1>Practice with [[Warp Drive|Warping]]!</h1>
 
=== <u>Practice with [[Warp Drive|Warping]]!</u> ===
*Remember you have 90 seconds between when [[War]] is declared and when you can be attacked.
*Remember you have 90 seconds between when [[War]] is declared and when you can be attacked.
*Use that time to get to an allied [[Starbase]] and despawn, if you're in a non-combat ship.
*Use that time to get to an allied [[Starbase]] and despawn, if you're in a non-combat ship.
*Perfect warping is important! It can save your ship in many situations. For example, docking at the nearest friendly base to despawn when being attacked. Overwarping or underwarping can give your enemy plenty of time to finish you off.
*Perfect warping is important! It can save your ship in many situations. For example, docking at the nearest friendly base to despawn when being attacked. Overwarping or underwarping can give your enemy plenty of time to finish you off.
= Private Servers =
*Even in private servers you may not be safe if you run a open private server or share the code link to anyone outside of your friend group. If you are in your own private server and simply want to gather credits solo, make sure nobody joins.
*"PS Baiting" is a act of using a lure (usually a person who randomly joins and tempts you to spawn a prize ship) and when in a moment of vulnerability (fighting far away from your base) their friends usually join all at once, create new factions, and declare war on your faction only. It really is important to practice your warping enough to avoid a ship loss.
*If you are alone in a private server, large amounts of Aliens and Pirates can accumulate due to there being less bases and less people destroying the ships. Be careful, and learn how to deal with swarms of these ships. One good method is luring a boss to your base in a disposable ship and distracting it while the base deals damage and gains credits.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
[[Category:Getting Started]]
[[Category:Getting Started]]
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Latest revision as of 12:18, 14 January 2024

These are not exactly rules, but tips that players may want to consider. Based off of the tips in Ship Loss.

Be able to afford a loss

  • Never fly a ship (especially with cargo inside) you can’t afford to lose during war unless you know how to deal with dangerous situations such as being dived by a powerful ship. Always check the minimap for signs of enemy ships and be more cautious when using limited ships.
  • You should know when it is a good or a bad time to fly your ship for any reason. For example, if you are at war with a faction that is likely to pirate, do not mine or trade in expensive ships unless you feel certain you can escape if you’re dived.

Never Mine during a war

  • Do not Mine during a war, many miners have lost their ships to Pirates because of this. Not even if you need a quick credit boost. It’s very easy to lose even the tankiest of Miners when at war with a powerful faction. If you are mining during war, make sure to check the map often for enemies and warp back to your base if even one ship spawns and points towards you. If you are quick enough it is easy to avoid destruction, but always be careful, and preferably don’t mine during war in the first place.

Never Trade during a war

  • This is the equivalent to mining during a war. Never Trade during a war with a larger or more experienced faction, as many pirates will likely be around where you wish to loot or sell your loot. An exception is when using extremely cheap Freighters such as the Tempura or Prospector, but any loot you collected will be lost unless you manage to loot your own wreck.
  • This is a common strategy for pirates to gain credits/bounty. As pirates can return to your wreck with a freighter of their own and an escort to loot whatever was in your cargo hold. In some cases they may not need to change ships since pirate ships like the Helios usually have a high cargo hold.
  • Freighter pirating usually happens around Mega Base. A ship such as the Nightmare can even spawn at Mega Base immediately for a surprise attack, usually leading to ship destruction.

Avoid going to Mega Base if you're at War, as pirates normally attack there

  • Pirates can camp at Mega Base to attack unsuspecting ships that come there.
  • If you are aware that Pirates in your current server travel to Mega Base often, be careful.
  • Some factions may also choose to blockade Mega Base, to prevent opposing ships from fleeing.
  • To reduce your chances of being a victim to Pirates, remember to check the minimap often, especially when you are going to Mega Base or have a lot of loot/cargo.

Constantly check your Minimap to see where pirates or Aliens may be

  • The Minimap is there to assist you, use it to your advantage. Look for enemies of any kind and learn to estimate distances based on where objects are in relation to each other. This can be extremely important for warping properly to things you can’t see or looking for danger.

Experience matters!

  • You're in this game for the long run. Don't expect to do anything meaningful on the first day playing, or ever.
  • Don't let Dreadnoughts or other big ships overwhelm you, as most can be destroyed easily using an experienced fleet.
  • Take your time learning about the game and asking for help from other players, knowledge of the game is very important for playing.
  • Always know which ships you’re dealing with. Know which ones are slow, fast, hull tanks, shield tanks, have high or low DPS, etc.
  • There will always be a bigger fish, someone who is more skilled, richer, or more connected than you. You may not be the best, but you can be your best.

Bigger is not always better

  • More expensive ships are not always better ships, they may also make a bigger target.
  • Better ships can usually cost many times more than a slightly worse ship. Choose wisely.
  • Ships of all sizes have functions to which they are well-suited. For example, small ships may be fast and agile whereas larger ships may be slower and easier to hit.
  • With enough skill and experience, ship size & class really doesn't matter all that much.

Unfair circumstances?

  • There are no fair or unfair fights, the outcome of any fight usually depends entirely on skill and ship choice. The only exception is fights disrupted by normally impossible circumstances or severe lag.
  • Just because you can fly something doesn't mean you should.
  • The only exception to "an unfair fight" would be if you are glitched or getting targeted by an exploiter, both of which scenarios you should contact Galaxy Staff about.
  • Always expect every possibility, from an enemy spawning a dangerous ship to a 1v1 being completely changed by other players joining the fight.

You will lose ships, don't worry!

  • If you do PvP long enough, you will lose your ship. It's only a matter of where and when and which (as in which ship).
  • If you leave the game while your ship is still spawned, your ship will remain in space for 2 minutes to which it will then despawn. This timer is stopped if you rejoin within a minute of when you left.
  • Somebody, somewhere has better skill than you, more experience than you, is more clever than you, and can stay online longer than you.
  • At some point, everyone will lose one of their beloved ships. No matter how skilled and clever you are, it happens to everyone, and that's okay.
  • If you lose a ship, don't take your frustration out on the player that killed you, as destroying others ships are a part of the game, if not the point of the game. Instead focus your attention on rebuying the ship or choosing a better ship that may be a better option to use.
  • If you lose ships, usually it is your fault. You may have warped slightly too short or too far, or you may have missed your spinals too many times. Don’t worry about this, since it’s too late already. Instead accept the loss and move on as quickly as possible.
  • Avoid raging or lashing out against other players if you do lose your ship. Acting out your frustration will only dig you into a deeper hole, and possibly end in you being banned. Take a deep breath, calm down, and move on.

Practice with Warping!

  • Remember you have 90 seconds between when War is declared and when you can be attacked.
  • Use that time to get to an allied Starbase and despawn, if you're in a non-combat ship.
  • Perfect warping is important! It can save your ship in many situations. For example, docking at the nearest friendly base to despawn when being attacked. Overwarping or underwarping can give your enemy plenty of time to finish you off.