AI Fighters: Difference between revisions

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*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
*The '''AI Fighters''' feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" [[:Category:Carrier|Carriers]] such as the [[Nyx]], [[Prometheus]], [[Kapisi]], [[Hailstorm]], and [[Retro Nyx]]; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
==Criticisms<u>'''(Opinion)'''</u>==
*'''AI Fighters''' upon introduction to the game caused the current balance of in-game carriers to arguably become very unbalanced. Carriers such as the [[Nyx]], [[Prometheus]], and [[Nimitz]] suddenly went from team-based ships that required at least half a team to operate at a good efficiency to monsters of [[Sieging|siege]] engines, as well as having the capacity to destroy ships, even small and agile ones in mere moments with deadly accuracy from the spinals of the Fighter fleets. Meanwhile, carriers with much weaker fighter compositions were made irrelevant; while they generally do have better weaponry, they lack the capacity to carry an effective fleet of fighters.
*There is little point to using a carrier outside of tanking in [[Sieging|Sieges]] in the current state of the game if you do not possess enough AI fighters for your carrier to be effective, as rarely anyone is interested in being a fighter pilot anymore.
*'''AI Fighters''' when used in combination with Carriers like the [[Nyx]], and [[Nimitz]]; make very expensive dedicated siege ships like the [[Hyperion]] and [[Kraken]] pointless, as one can deploy an '''AI Fighter''' fleet while remaining docked and have little to no risk at all of significant enemy retaliation; while being more effective at sieging than the two before mentioned ships as well as having the minimal consequence of just about a few thousand credits lost per full '''AI Fighter''' squadron.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 01:50, 12 June 2022

Stub

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AI fighters are added as a feature in .74a as an alpha feature for VIP players who own a Carrier.

How AI Fighters Work

  • As the name suggests, AI Fighters are controlled by an AI, but the carrier's pilot can launch them, recall them, or order them to attack/guard something (the pilot MUST be in the pilot seat to do so).
  • If the AI Fighter dies (and let's say you have 1 AI Fighter before it died), you have to respawn the carrier to regain the the AI Fighter you have.
  • AI-controlled Fighters do NOT recall in the same way player-controlled Fighters do. The difference is that while player-controlled fighters are teleported back to their spawn positions on any given carrier. However, AI Fighters must fly their way back to near the hangar on your carrier to teleport back to their spawn position. This makes recalling AI Fighters extremely slow by comparison to player-controlled fighters, and is a major downside to the usage of AI Fighters.

Getting More AI Fighters

  • AI Fighters costs 250 robux each. Once bought, it acts as a permanent "slot" able to be used with any carrier's fighters and remain even if the fighters are destroyed.
  • In addition to its other perks, the VIP Gamepass gives its owner 1 AI Fighter. The pricing of AI means that the rest of the VIP perks essentially just bundle in for the remaining 115 Robux.
AI Fighters per Robux
Amount Robux[1]
1 250
2 500
3 750
4 1000
5 1250
6 1500
7 1750
8 2000
9 2250
10 2500
11 2750
12 3000
13 3250

Trivia

  • AI Fighters were available in version .73f for a very short time, it was quickly removed, but then got re-added in version .74a.
  • Before AI Fighters were released in version .74a, it was common for rcouret to test AI Fighters, but when AI Fighters were being used in that situation, any players that joined that same server would be unable to join any faction no matter what.
  • AI Fighters that are recalled are known to cause a bug where the carrier goes up to the recalled fighter's top speed (e.g. Nimitz having Interceptor F's top speed), caused by getting on a recalled AI Fighter, and then the pilot getting in the seat.
  • The most amount of AI Fighters that can be owned at once is 13, presumably due to Nimitz having the most fighters at that number.
    • This does not include the 1 AI Fighter you get by purchasing VIP.
  • The AI Fighters feature is somewhat controversial among the Galaxy community, as it is seen as a way to "Pay-2-Win" Carriers such as the Nyx, Prometheus, Kapisi, Hailstorm, and Retro Nyx; because it turns those ships from strategic tools dependent on in some cases an entire team to function effectively, to monstrous flagships capable of easily overwhelming the defenses of bases, destroying them or any ship unfortunate enough to be on warp cooldown while near such a ship equipped with AI Fighters.
  1. This does not include the 1 AI Fighter you get if you are VIP.