Subjugator: Difference between revisions
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* Buffed/slightly remodeled to add "shield generators" in version .69a2. | * Buffed/slightly remodeled to add "shield generators" in version .69a2. | ||
*Shields and Turn Speed increased in version .69f. | *Shields and Turn Speed increased in version .69f. | ||
*External shields nerfed in | *External shields nerfed in an unknown version. | ||
*Shield projectors buffed moderately in version .72e1; update later reverted? | *Shield projectors buffed moderately in version .72e1; update later reverted? | ||
*2 more Shield projectors added on each side of the ship respectively in version .72f1. | *2 more Shield projectors added on each side of the ship respectively in version .72f1. | ||
*Four more smaller shields with 2.5k health each added in version .73a3. | *Four more smaller shields with 2.5k health each added in version .73a3. | ||
*Turn Speed increased from 0.1 to 0.11, loses 2 shields (not the small shields), explosion radius increased to 1300 and re-released onto the build menu in version .73b. | *Turn Speed increased from 0.1 to 0.11, loses 2 shields (not the small shields), explosion radius increased to 1300 and re-released onto the build menu in version .73b. | ||
*Explosion radius reduced to 1000 in | *Explosion radius reduced to 1000 in an unknown version (only revealed in-game). | ||
*Explosion radius reverted to 1300 in | *Explosion radius reverted to 1300 in an unknown version (only revealed in-game). | ||
*Hull health decreased from 15,000 to 14,500 in version .75a5. | *Hull health decreased from 15,000 to 14,500 in version .75a5. | ||
*Taken off-sale in version .75a5 along with all other build menu super capitals to reduce super capital permit prices. | *Taken off-sale in version .75a5 along with all other build menu super capitals to reduce super capital permit prices. |
Revision as of 21:35, 22 June 2022
Super Capital Ship
This ship is classified as a Super Capital. It is one of the most powerful Capital Ships and can be built on the build menu.
This article describes the player-owned ship. For the NPC equivalent, see U.N.E Subjugator.
The Subjugator is a Super Capital Ship capable of tanking monstrous damage when compared to other Super Capitals.
Template:Ship Infobox Template
Description
The Subjugator is one of the few Super Capital Ships in the game. It is extremely large and contains many large weapons. It has a long body with Turrets lined along its top and bottom and shield projectors along the side. There are multiple U.N.E. flags located throughout the ship.
Appearance
The interior is a round room with 3 screens and an control seat that is very similar to the Executioner.
Advantages
- Very high HP.
- Ships that have low-damage do not effect subjugator at all, and even vessels with large Alpha damage take a long time to kill a Subjugator due to its massive health.
- Most vulnerable angles are covered by large unique shields, which can block incoming Turret fire for a decent amount of time, and reduce spinal damage to a small portion.
- Has a high explosion value of 1,300 (for reference, the Prometheus has an explosion radius of 800).
- ShieldSides have a whopping 9.5k health, and both of them equal 19k health, putting Subjugator's total health at around 36.65k(ShieldSide health scaled down for Super Capital health equivalent).
- The most durable non-Limited ship in the game, with a whopping total of 15,000 Shield and Hull health at 65% damage resistance; not including the auxiliary shield projectors.
Disadvantages
- Huge, making it an easy target for spinals and inaccurate turret weaponry.
- Easily swarmed thanks to a blind spot at the back.
- No Spinals.
- Lower Hull damage compared to Shield damage.
- Due to only having Capital and Huge Turrets, it is very difficult to hit small ships.
- ShieldSides can block Turret line of sight.
- The space between the left/right shields and the ship itself allows for smaller ships to hide inside the shield, which can lead to serious damage if not dealt with.
- Can only fire all turrets at a broadside angle, making it easier for ships to land spinals.
- ShieldSide static Fighters are weak to shield-breakers such as the Zeus.
- Poor damage output for a Super Capital-class ship, being the lowest out of all Super Capitals in the game.
Strategy
- Don't travel alone in this ship.
- Don't take high value risks, and don't overestimate your massive health, the ship can still be destroyed if swarmed by an experienced team or group of powerful ships.
- It is very hard to take out small ships with this, so use it for fighting Starbases or large ships head-on.
- Utilize the shields to tank extra damage from starbases/large ships, as the shield HP is very beneficial.
- Have teammates attack the starbase while you tank all the shots.
Version History
- Disabled in .66b along with the other Super Capitals due to weapon part/alien device duplication glitch.
- Received a turret placement change during the Halloween 2019 Event.
- Received a remodel in .66b
- Reactivated in .66b shortly after being disabled, but now with a credit cost.
- Buffed/slightly remodeled to add "shield generators" in version .69a2.
- Shields and Turn Speed increased in version .69f.
- External shields nerfed in an unknown version.
- Shield projectors buffed moderately in version .72e1; update later reverted?
- 2 more Shield projectors added on each side of the ship respectively in version .72f1.
- Four more smaller shields with 2.5k health each added in version .73a3.
- Turn Speed increased from 0.1 to 0.11, loses 2 shields (not the small shields), explosion radius increased to 1300 and re-released onto the build menu in version .73b.
- Explosion radius reduced to 1000 in an unknown version (only revealed in-game).
- Explosion radius reverted to 1300 in an unknown version (only revealed in-game).
- Hull health decreased from 15,000 to 14,500 in version .75a5.
- Taken off-sale in version .75a5 along with all other build menu super capitals to reduce super capital permit prices.
- Shield projectors glow added in version .75a5.
Trivia
Template:Picture Infobox Mk II
- Extremely large.
- Contains several U.N.E flags.
- The original model's interior included user Wiscyy's profile picture, commonly used in her builds as a signature.
- Has six Capital Triple Lasers, allowing for absurd shield damage if used correctly.
- Closely resembles the Invincible from the game Star Conflict
- One of the few ships to have an interior with an animated screen.
- It is the longest ship in the game.
- Its latest remodel gave it unique shields along each side of the ship that have independent health pools.
- Has half as much main (not shield generator) health as the Eradicator.
- Often considered invincible due to the large health pool, auxiliary shields, and resistance.
- This Ship has a U.N.E variant as of 27.06.2021.