Astraeus: Difference between revisions

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* Very slow turn speed (even though the minimum turn speed is 0.1).
* Very slow turn speed (even though the minimum turn speed is 0.1).
* Long reload speed (which is 25 seconds for every turret it has) makes it hard to hit smaller ships.
* Long reload speed (which is 25 seconds for every turret it has) makes it hard to hit smaller ships.
* Low DPS compared to other [[:Category:Super Capital Ship|Super Capital Ships]].
* Low DPS compared to other [[:Category:Super Capital Ship|Super Capital Ships]], which means if anything can survive the ridiculous alpha for even just two volleys, it does pitiful overall damage compared to other Super Capitals, and even strong Dreadnoughts.
*Vulnerable to shield breakers.
*Vulnerable to shield breakers.
*One of the worst ships to attack small ships due to the very long turret reload time and low accuracy (however this can be improved by warping close to targets)
*One of the worst ships to attack small ships due to the very long turret reload time and low accuracy (however this can be improved by warping close to targets)

Revision as of 22:19, 5 April 2022

Super Capital Ship

This ship is classified as a Super Capital. It is one of the most powerful Capital Ships and can be built on the build menu.

Incomplete Images

This page contains incomplete images. If anyone can update the page with images from the front, sides, and back, please do so. Once the images have been corrected, this notice can be removed.

Template:Ship Infobox Template

Description

The Astraeus is a powerful Super Capital Ship made for Sieging. The owner of the ship MUST bring a fleet with them, with the biggest reason being that the Astraeus being almost unable to fight other PvP ships, especially Frigates and Cruisers.

Interior

The Astraeus has a very detailed and quite large interior, with a floor made with black hexagons. In the middle of the main interior, there is a 3D map showing the ship and some tiny enemy ships. There are two giant control panels, on each side of the Astraeus pilot seat. The pilot seat has multiple control panels in front of it.

Advantages

  • Highest overall alpha damage out of all Super Capitals in the game, on top long range.
  • High health, especially with Shields.
  • Long range weapons allow it to outrange and snipe many targets, in addition to the Siege Cannons having a massive 8500 range.
  • Good Pirating ship, Capable of insta-killing many miners and freighters, as well as Battleships.
  • Can 3 volley most build menu Dreadnoughts.
  • Good for sieges. The turrets can snipe the base from far away, and one shot most defenders if they don’t miss.

Disadvantages

  • Huge blindspot under the ship.
  • Very slow turn speed (even though the minimum turn speed is 0.1).
  • Long reload speed (which is 25 seconds for every turret it has) makes it hard to hit smaller ships.
  • Low DPS compared to other Super Capital Ships, which means if anything can survive the ridiculous alpha for even just two volleys, it does pitiful overall damage compared to other Super Capitals, and even strong Dreadnoughts.
  • Vulnerable to shield breakers.
  • One of the worst ships to attack small ships due to the very long turret reload time and low accuracy (however this can be improved by warping close to targets)
  • Can be very easily overwhelmed by smaller, faster ships that focus on shield damage, such as a swarm of Sabre Tooths (Sabre Teeth?).
  • Despite the high alpha, the long reload time means ships with enough health can quickly charge their warp and escape if you have no support.

Strategy

  • Stay between 7000 and 7500 below the base you are attacking in order to hit all your weapons while taking minimal damage in return, as the Heavy LR Lasers and Super Lasers have 7500 range.
  • Try to travel in a fleet as this ship has poor defenses against smaller ships and a terrible reload time. You can still die if you get swarmed. Don't overestimate the HP.
  • Use your turret volley fire starting with laser turrets first to shred your enemy ship's health quickly. Keep in mind that all the turrets take a longer time to reload.
  • Do not fire your weapons unless you have a clear shot at the target.
  • Similar to the Judgement, prioritize performing hit-and-run tactics. Prolonged ship-to-ship combat is not ideal for this ship, as it lacks the damage output needed for sustained close/mid range brawls against other strong Capital Ships, such as multiple Dreadnoughts, or a Super Capital with decent to high damage output; such as the Hyperion, Theia, or Oblivion.

Version History

  • Added in version .66b.
  • Heavy Railgun replaced with Super Laser in version .66c.
  • Received a remodel in version .68e
  • Description changed, Siege Cannons and Super Laser buffed. Siege Cannon count increased to 3 in version .72e1.
  • Siege Cannons and Super Lasers buffed again; Super Cannons getting an alpha buff from 1000 to 1806(as well as a range buff to 8500), and Super Lasers an alpha buff from 1000 to 1445 in version .73c10.
  • Hull health decreased from 10,000 to 8,500 in version .75a5.
  • Turret armament changed from 2 Super Lasers, 3 Siege Cannons, and 5 Heavy LR Lasers to 1 Super Laser, 3 Siege Cannons, 2 Super LR Lasers, and 4 Heavy LR Lasers in version .75a5.
  • Taken off-sale in version 75a5 to reduce super capital permit prices.

Trivia