Lazarus: Difference between revisions

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{{VIPShip}}
{{VIPShip}}
{{Outdated (Image)}}
{{Outdated (Image)}}
The '''''Lazarus''''' is a [[Galaxy VIP Gamepass|VIP]]-exclusive PvP-based '''[[:Category:Dreadnought|Dreadnought]]''' with astounding Shield health and firepower.
The '''''Lazarus''''' is a [[Galaxy VIP Gamepass|VIP]]-exclusive PvP-based '''[[:Category:Dreadnought|Dreadnought]]''' with high Shield health and firepower.
 
{{Ship Infobox
{{Ship Infobox Template
|(f)_spinal = 5 Medium Phaser
|title1 = The Lazarus
|(g)_spinal = 3 Medium Cannon
|image1 = <gallery>
|acceleration = 6
|cargo_hold = 2,800
|creator = lordmoneymonkey
|credit = $8,388
|description = The Lazarus-class was originally designed in the early days of the first Human-Xeno war, by a company which no longer exists. Despite dating back to the advent of sustainable shield technology, the blueprints bore concepts for some impressively advanced generators, which would later be the basis for the shielding of the ship's modern variant.
|explosion_radius = 760
|hull = 4,000
|image = <gallery>
Lazarus-icon.png|Overview
Lazarus-icon.png|Overview
Lazarus-Rear.png|Back
Lazarus-Rear.png|Back
</gallery>
</gallery>
|shields = 10,000
|large_turrets = 2 Heavy Laser
|hull = 2,000
|top_speed = 45
|turn_speed = 0.10
|acceleration = 6
|armed = Yes
|med_turrets = 3 Dual Medium Cannon
|large_turrets = 1 Heavy Flak Cannon


2 Capital Triple Laser
1 Triple Heavy Cannon
 
|loyalty_required = 7% + Level 2 Starbase
1 Capital Triple Cannon
|m_class_range = 6,500
|(f)_spinal = 10 Medium Phaser
|med_turrets = 2 Triple Medium Cannon
|(g)_spinal = 4 Medium Cannon
|r_class_range = 4,400
|m_class_range = 7000
|shields = 20,000
|r_class_range = 4500
|small_turrets = 1 Light Flak Cannon
|cargo_hold = 300
|spinal_1 = 5 Medium Phaser
|warp_drive = Yes
|spinal_2 = 3 Medium Cannon
|silicate = 4391
|spinal_dps = 157
|carbon = 3270
|stealth = No
|iridium = 2542
|title = Lazarus
|adamantite = 117
|title1 = The Lazarus
|palladium = 385
|top_speed = 35
|titanium = 272
|quantium = 649
|uranium = 410
|credit = $8,388
|total_cost = $118,768
|total_cost = $118,768
|warehouse = 10
|turn_speed = 0.10
|description = This interesting splice of precursor tech and the Kneall and UNE tech makes it one of the most advanced warships ever made. The Osiris scientists studied the relic for decades to make this warship possible. It is a force to be reckoned with.
|turret_dps = 129
|creator = lordmoneymonkey
|version_added = .62a1
|version_added = .62a1
|vip_required = No
|vip_required = No
|loyalty_required = 7%
|warehouse = 10
|explosion_radius = 760
|warp_drive = Yes
|title = Lazarus
|damage_res = 50%
|stealth = false
|turret_dps = 138
|spinal_dps = 192
}}
}}
==Description==
==Description==
The '''Lazarus''' is a '''[[Ships|Ship]]''' with an astounding [[Shields|Shield]] health and a very balanced firepower. While not being one of the most maneuverable '''[[:Category:Dreadnought|Dreadnoughts]]''', it can still inflict a great deal of damage to ships of the same size or bigger thanks to its powerful [[Spinal Weaponry|Spinal Phasers]] and [[Turrets|Kinetic turrets]]. Due to the lack of [[Hull]], it can be heavily countered by shield-breakers.
The '''Lazarus''' is a '''[[Ships|Ship]]''' with an astounding [[Shields|Shield]] health and a very balanced firepower. While not being one of the most maneuverable '''[[:Category:Dreadnought|Dreadnoughts]]''', it can still inflict a great deal of damage to ships of the same size or bigger thanks to its powerful [[Spinal Weaponry|Spinal Phasers]] and [[Turrets|Kinetic turrets]]. Due to the lack of [[Hull]], it can be heavily countered by shield-breakers.
==Interior==
==Interior==
The interior of the '''Lazarus''' is a small, very dark room containing only the pilot's seat and teleporter, and is entered via the teleporter on the back tip of the ship.
The interior of the '''Lazarus''' is a small, very dark room containing only the pilot's seat and teleporter, and is entered via the teleporter on the back tip of the ship.
== Advantages==
==Advantages==
*Overall high DPS towards both [[Shields|Shield]] and [[Hull]], focusing mainly toward the former.
*Overall high DPS towards both [[Shields|Shield]] and [[Hull]], focusing mainly toward the former.
*Triple [[Turrets]] have a fast fire rate, making it a little easier to fight smaller ships.
*Triple [[Turrets]] have a fast fire rate, making it a little easier to fight smaller ships.
*Can easily shred [[:Category:Battleship|Battleships]], other [[Dreadnoughts]], Carriers, and even Bosses with low support.
*Can easily shred [[:Category:Battleship|Battleships]], other [[:Category:Dreadnought|Dreadnoughts]], Carriers, and even Bosses with low support.
*Very high shield health, great for countering hull-breakers such as [[Ridgebreaker]] and [[Avalon]].  
*Very high shield health, great for countering hull-breakers such as [[Ridgebreaker]] and [[Avalon]].
*[[Spinal Weaponry|Spinals]] fire from one point and all at once, making it easy to hit all the individual shots.
*[[Spinal Weaponry|Spinals]] fire from one point and all at once, making it easy to hit all the individual shots.
*Can solo a Punisher if it is unguarded.
*Great DPS if you can use your [[Spinal Weaponry|spinals]], especially against easier-to-hit bosses.
*Can even hit small ships if you get within 300-500 studs of them and maneuver below them to open fire from all turrets.
==Disadvantages==
*Great DPS if you can use your [[Spinal Weaponry|spinals]], especially against easier-to-hit bosses.  
== Disadvantages==
*Difficult to get full line of sight with the [[turrets]], requiring careful angling and frequent repositioning even for larger moving targets.
*Difficult to get full line of sight with the [[turrets]], requiring careful angling and frequent repositioning even for larger moving targets.
*Lacks [[Shields|Shield]] damage without the use of its [[Spinals]].
*Lacks [[Shields|Shield]] damage without the use of its [[Spinals]].
* Lowest [[Hull]] health of its class.
*Lowest [[Hull]] health of its class.
*Multiple blind spots, most notably on the back and below.
*Multiple blind spots, most notably on the back and below.
*Has a long frame.<sup>Why is this a disadvantage?</sup>
*Shield breakers such as the [[Zeus]] and [[Sagittarius]] will shred almost all of its health pool.
*Shield breakers such as the [[Zeus]] and [[Sagittarius]] will shred almost all of its health pool.
*Sluggish speed and maneuverability.
*Sluggish speed and maneuverability.
== Strategy==
==Strategy ==  
*The '''Lazarus's''' great DPS and immense [[shields]] makes it excellent for running into an existing battle or diving a [[Starbase|base]] then escaping without the enemy knowing if you are low or not.
*The '''Lazarus's''' great DPS and immense [[shields]] makes it excellent for running into an existing battle or diving a [[Starbase|base]] then escaping without the enemy knowing if you are low on health or not.
*Deciding to escape battles with a few thousand shields is recommended to avoid being hulled. Players will certainly dive a hulled '''Lazarus'''.
*Deciding to escape battles with a few thousand shields is recommended to avoid being hulled. Players will certainly chase down a hulled '''Lazarus'''.
*Treat your shield health as if it were the entire health pool, because it pretty much is. Consider half-shields to be the equivalent of "hulled" and you will live through many more tough encounters.
* Treat your shield health as if it were the entire health pool, because it pretty much is. Consider half-shields to be the equivalent of "hulled" and you will live through many more tough encounters.
*Avoid shield shredders like the [[Zeus]] or [[Sagittarius]] as they can severely damage or even kill a '''Lazarus''' with ease.
*Avoid shield shredders like the [[Zeus]] or [[Sagittarius]] as they can severely damage or even kill a '''Lazarus''' with ease.
*Be careful around [[Aliens]], especially [[Punisher]] and [[Decimator]] as their high shield damage can tear you apart. An unsupported Punisher can be face-tanked, but if Deci spawns you should run.
*Be careful around [[Aliens]], especially [[Punisher]] and [[Decimator]] as their high shield damage can tear you apart. An unsupported Punisher can be face-tanked, but if a Decimator targets you, retreat.
*When fighting NPC [[pirates]], keep in mind that even the [[hull]] damage-focused [[Galleon]] can dish out over 400 [[Shields|shield]] DPS.
*Try not to let enemy ships get under you, as you there are no [[turrets]] on the underside of the ship.
*Try not to let enemy ships get under you, as you there are no [[turrets]] on the underside of the ship.
==Version History==
==Version History==  
*Made a [[Galaxy VIP Gamepass|VIP]] ship a few days after its release in .62a1. This change also buffed the Shield from 8240 to 8500 and nerfed the Hull from 3850 to 1250.
*Made a [[Galaxy VIP Gamepass|VIP]] ship a few days after its release in .62a1. This change also buffed the Shield from 8240 to 8500 and nerfed the Hull from 3850 to 1250.
*[[Shields|Shield]] increased to 9001 (from 8500), turn speed increased to 0.07 (from 0.05) in .65b
*[[Shields|Shield]] increased to 9001 (from 8500), turn speed increased to 0.07 (from 0.05) in .65b
* Received buff by replacing its [[Turrets|Triple Heavy Cannons]] and [[Turrets|Lasers]] with 2x Rapid Fire Lasers and 3x Rapid Fire Cannons in the "Mega update".
*Received buff by replacing its [[Turrets|Triple Heavy Cannons]] and [[Turrets|Lasers]] with 2x Rapid Fire Lasers and 3x Rapid Fire Cannons in the "Mega update".
*Turn speed increased from 0.07 to 0.1 in version .66b
*Turn speed increased from 0.07 to 0.1 in version .66b
*Shield and Hull health increased from 9001 to 11050 and 1250 to 2000 respectively in version .68e.
*Shield and Hull health increased from 9001 to 11050 and 1250 to 2000 respectively in version .68e.
*3 [[Turrets|Triple Heavy Cannons]] changed to 3 [[Turrets|Dual Medium Cannons]] in version .69a1.
*3 [[Turrets|Triple Heavy Cannons]] changed to 3 [[Turrets|Dual Medium Cannons]] in version .69a1.
*[[Spinal Weaponry|Medium Phaser]] firing interval reduced to 0 and received a remodel in version .70c.
*[[Spinal Weaponry|Medium Phaser]] firing interval reduced to 0 and received a remodel in version .70c.
* Shields buffed to 12050 in a unknown version (only revealed in-game). <sup>('''What version?''')</sup>
*Shields buffed to 12050 in an unknown version (only revealed in-game). <sup>('''What version?''')</sup>
*Turret placement changed to improve line of sight in unknown version.
*Turret placement changed to improve line of sight in unknown version.
*Lost 1 [[Turrets|Capital Triple Cannon]] and given a G [[Spinal Weaponry|spinal]] of 4 medium cannons in version .74a.
*Lost 1 [[Turrets|Capital Triple Cannon]] and given a G [[Spinal Weaponry|spinal]] of 4 medium cannons in version .74a.
*Major nerf of shields, decreasing from 12500 to 10000 in version .75a.
*Major nerf of shields, decreasing from 12500 to 10000 in version .75a.
*Explosion Size 200 ----> 760 .75a12
*Explosion Size 200 ----> 760 .75a12
*Phasers 10 ----> 6  2x Capital Triple Laser ----> 2x Heavy Laser .75a20
==Trivia==
==Trivia==
*Previously well known for having the highest DPS of all build menu [[:Category:Dreadnought|Dreadnoughts]], however multiple other ships of its class have gotten higher DPS since then.
*Previously well known for having the highest DPS of all build menu [[:Category:Dreadnought|Dreadnoughts]], however multiple other ships of its class have gotten higher DPS since then.
*The '''Lazarus''' currently has the weakest hull health value for a [[:Category:Dreadnought|Dreadnought-Class]] ship.
*The '''Lazarus''' currently has the second weakest hull health value for a [[:Category:Dreadnought|Dreadnought-Class]] ship, only higher than the [[SR-71]].
*Frequently called 'Laz' for short.
*Frequently called 'Laz' for short.
*The '''Lazarus'''' previous model had some major meshing issues, which are displayed below.
*The '''Lazarus'''' previous model had some major meshing issues, which are displayed below.
*The '''Lazarus''' previous shield health of 9001 was a reference to the "over 9000" meme.
*The '''Lazarus''' previous shield health of 9001 was a reference to the "over 9000" meme.
*Like with the [[Sentaliz]] speed nerf, acceleration nerf and turn speed nerf in version .69a2, the hull increase that occurred in version .68e was not mentioned by any developer, but it's hull buff was revealed in-game.[[File:LazarusMeshBad.png|thumb|220x220px]]
*Like with the [[Sentaliz]] speed nerf, acceleration nerf and turn speed nerf in version .69a2, the hull increase that occurred in version .68e was not mentioned by any developer, but it's hull buff was revealed in-game.[[File:LazarusMeshBad.png|thumb|220x220px]]





Latest revision as of 18:07, 12 January 2024

VIP Ship

This ship is a VIP ship and can only be obtained if you own the VIP Gamepass.

Incomplete Images

This page contains incomplete images. If anyone can update the page with images from the front, sides, and back, please do so. Once the images have been corrected, this notice can be removed.

The Lazarus is a VIP-exclusive PvP-based Dreadnought with high Shield health and firepower.


Description

The Lazarus is a Ship with an astounding Shield health and a very balanced firepower. While not being one of the most maneuverable Dreadnoughts, it can still inflict a great deal of damage to ships of the same size or bigger thanks to its powerful Spinal Phasers and Kinetic turrets. Due to the lack of Hull, it can be heavily countered by shield-breakers.

Interior

The interior of the Lazarus is a small, very dark room containing only the pilot's seat and teleporter, and is entered via the teleporter on the back tip of the ship.

Advantages

  • Overall high DPS towards both Shield and Hull, focusing mainly toward the former.
  • Triple Turrets have a fast fire rate, making it a little easier to fight smaller ships.
  • Can easily shred Battleships, other Dreadnoughts, Carriers, and even Bosses with low support.
  • Very high shield health, great for countering hull-breakers such as Ridgebreaker and Avalon.
  • Spinals fire from one point and all at once, making it easy to hit all the individual shots.
  • Great DPS if you can use your spinals, especially against easier-to-hit bosses.

Disadvantages

  • Difficult to get full line of sight with the turrets, requiring careful angling and frequent repositioning even for larger moving targets.
  • Lacks Shield damage without the use of its Spinals.
  • Lowest Hull health of its class.
  • Multiple blind spots, most notably on the back and below.
  • Shield breakers such as the Zeus and Sagittarius will shred almost all of its health pool.
  • Sluggish speed and maneuverability.

Strategy

  • The Lazarus's great DPS and immense shields makes it excellent for running into an existing battle or diving a base then escaping without the enemy knowing if you are low on health or not.
  • Deciding to escape battles with a few thousand shields is recommended to avoid being hulled. Players will certainly chase down a hulled Lazarus.
  • Treat your shield health as if it were the entire health pool, because it pretty much is. Consider half-shields to be the equivalent of "hulled" and you will live through many more tough encounters.
  • Avoid shield shredders like the Zeus or Sagittarius as they can severely damage or even kill a Lazarus with ease.
  • Be careful around Aliens, especially Punisher and Decimator as their high shield damage can tear you apart. An unsupported Punisher can be face-tanked, but if a Decimator targets you, retreat.
  • Try not to let enemy ships get under you, as you there are no turrets on the underside of the ship.

Version History

  • Made a VIP ship a few days after its release in .62a1. This change also buffed the Shield from 8240 to 8500 and nerfed the Hull from 3850 to 1250.
  • Shield increased to 9001 (from 8500), turn speed increased to 0.07 (from 0.05) in .65b
  • Received buff by replacing its Triple Heavy Cannons and Lasers with 2x Rapid Fire Lasers and 3x Rapid Fire Cannons in the "Mega update".
  • Turn speed increased from 0.07 to 0.1 in version .66b
  • Shield and Hull health increased from 9001 to 11050 and 1250 to 2000 respectively in version .68e.
  • 3 Triple Heavy Cannons changed to 3 Dual Medium Cannons in version .69a1.
  • Medium Phaser firing interval reduced to 0 and received a remodel in version .70c.
  • Shields buffed to 12050 in an unknown version (only revealed in-game). (What version?)
  • Turret placement changed to improve line of sight in unknown version.
  • Lost 1 Capital Triple Cannon and given a G spinal of 4 medium cannons in version .74a.
  • Major nerf of shields, decreasing from 12500 to 10000 in version .75a.
  • Explosion Size 200 ----> 760 .75a12
  • Phasers 10 ----> 6 2x Capital Triple Laser ----> 2x Heavy Laser .75a20

Trivia

  • Previously well known for having the highest DPS of all build menu Dreadnoughts, however multiple other ships of its class have gotten higher DPS since then.
  • The Lazarus currently has the second weakest hull health value for a Dreadnought-Class ship, only higher than the SR-71.
  • Frequently called 'Laz' for short.
  • The Lazarus' previous model had some major meshing issues, which are displayed below.
  • The Lazarus previous shield health of 9001 was a reference to the "over 9000" meme.
  • Like with the Sentaliz speed nerf, acceleration nerf and turn speed nerf in version .69a2, the hull increase that occurred in version .68e was not mentioned by any developer, but it's hull buff was revealed in-game.
    LazarusMeshBad.png