Zero: Difference between revisions
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|loyalty_required = 0% + Level 1 Starbase | |loyalty_required = 0% + Level 1 Starbase | ||
|title = Zero | |title = Zero | ||
|m_class_range = | |m_class_range = 5,250 | ||
|r_class_range = | |r_class_range = 3,835 | ||
|damage_res = 25% | |damage_res = 25% | ||
|stealth = | |stealth = No | ||
|turret_dps = 37 | |turret_dps = 37 | ||
|spinal_dps = 78 | |spinal_dps = 78 |
Revision as of 22:22, 22 June 2022
The Zero is a very good Destroyer for dog-fighting. Template:Ship Infobox Template
Description
The Zero has a decent amount of health, while also being fast and maneuvrable. It is very good for attacking larger ships from their blind-spots and killing fighters with its turrets and phasers. There are two gatling guns which can take on smaller ships. A very good starting warship.
Interior
The interior of the Zero consists only of a small pass-through cockpit window and a square acting as the pilot's seat.
Advantages
Disadvantages
- Weak hull.
- The Spinals fire in a horizontal line, making hitting small ships and aiming difficult.
- Not as much DPS (damage per second) as the Cobra.
- Very weak turrets.
- It will get melted by a Cobra or any other ships with a lot of phasers.
- Rather slow for a Destroyer.
- Low Hull damage.
Strategy
- Use this ships agility to attack Frigates and Fighters.
- Send this ship out to destroy any attacking carriers fighters
- Avoid ships with many small turrets such as the ampharos as they will shred you apart.
- Use Q and E to tilt your ship to make sure the most spinals can hit.
Version History
- Remodeled in an unknown version.
- Top speed reduced from 210 to 115, Turn Speed reduced from 0.63 to 0.5, 2 Medium Phasers changed to 4 Small Phasers and given a remodel in version .66b.
Trivia
- It docks the same way a Wasp does where you can just walk straight into the ship.
- The Zero was for a brief time the only ship to have Homing Missiles on it, but only in Galaxy Development.
- You can get the ship for free by using code "SPACE".