Zero: Difference between revisions
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|version_added = .44 | |version_added = .44 | ||
|vip_required = No | |vip_required = No | ||
|loyalty_required = 0% + Level | |loyalty_required = 0% + Level undefined Starbase | ||
|title = Zero | |title = Zero | ||
|m_class_range = 5,250 | |m_class_range = 5,250 |
Revision as of 22:52, 22 June 2022
The Zero is a very good Destroyer for dog-fighting. Template:Ship Infobox Template
Description
The Zero has a decent amount of health, while also being fast and maneuvrable. It is very good for attacking larger ships from their blind-spots and killing fighters with its turrets and phasers. There are two gatling guns which can take on smaller ships. A very good starting warship.
Interior
The interior of the Zero consists only of a small pass-through cockpit window and a square acting as the pilot's seat.
Advantages
Disadvantages
- Weak hull.
- The Spinals fire in a horizontal line, making hitting small ships and aiming difficult.
- Not as much DPS (damage per second) as the Cobra.
- Very weak turrets.
- It will get melted by a Cobra or any other ships with a lot of phasers.
- Rather slow for a Destroyer.
- Low Hull damage.
Strategy
- Use this ships agility to attack Frigates and Fighters.
- Send this ship out to destroy any attacking carriers fighters
- Avoid ships with many small turrets such as the ampharos as they will shred you apart.
- Use Q and E to tilt your ship to make sure the most spinals can hit.
Version History
- Remodeled in an unknown version.
- Top speed reduced from 210 to 115, Turn Speed reduced from 0.63 to 0.5, 2 Medium Phasers changed to 4 Small Phasers and given a remodel in version .66b.
Trivia
- It docks the same way a Wasp does where you can just walk straight into the ship.
- The Zero was for a brief time the only ship to have Homing Missiles on it, but only in Galaxy Development.
- You can get the ship for free by using code "SPACE".