Orca: Difference between revisions

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Revision as of 03:44, 1 November 2021

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The Orca is a heavy Miner-Class ship.

Template:Ship Infobox Template

Description

The Orca is the second-best Miner in the ship building menu, but it is not as good as the famous Galaxy. It features 6 Medium Mining Lasers.

Interior

The Orca is one of the only Miners in the game to feature a proper interior. Featuring a seat with many keys and computers around it, many crates, 2 radar screens, 2 lockers and 4 co-pilot seats with screens.

Advantages

  • Great armament of Mining Lasers.
  • Tied with the Wooly Mammoth for the Third highest ore hold in the game.
  • High health tank, making a low amount of small ships a minor threat.
  • The best regularly-obtainable miner, and the third-fastest refundable miner, with the Wooly Mammoth being 1st and Santa's Workshop being 2nd.
  • Rather high top speed of it's size.
  • Takes a minimum of just over 5 minutes to fill its ore hold.
  • Due to its size and turret placement, it can actually mine 5900-6.5k forwards.
  • Can make 100k-130k Credits per hour if you are fast enough.

Disadvantages

  • Terrible maneuverability aside from the top speed.
  • Massive target, allowing Spinals and Turrets to hit it with ease.
  • Requires a level 10 warehouse to build, which is expensive for new player.
  • Must be below ores or at an angle to use the mining lasers.
  • Requires 2000 Uranium, a rare and expensive ore.
  • Due to its size and turret placement, it can only shoot 4100-4300 studs backwards.
  • Slow docking speed.
  • A huge target for Pirates due to being the second best Miner on the build menu.

Strategy

  • Don't mine during a war.
  • If you have a Private Server, mine there instead.
  • Find large ore fields to fill your ore hold quickly.
  • Warp away from aliens, as they don't chase you. If it is a Punisher, your best bet would be to get back to your Starbase and despawn.

Version History

  • Explosion Damage nerfed in an unknown version without any further notice.
  • Explosion Damage nerfed even further in an unknown version without any further notice.
  • Cost increased in version .69a.
  • Ore Hold reduced from 7500 to 5000 in version .70a.
  • Ore Hold increased from 5000 to 6500 in version .72a?

Trivia

  • The Orca takes inspiration from the EVE Online ship of the same name
  • Previously was a better nuke than the E Class, basically one of the best ship nukes in the game, along with Galaxy and Prototypes. This was especially effective in Galaxy Arcade because it could be spawned at any base.
  • Can make around 8.5k-10k per run depending on loyalty.
  • Killing an Orca with 0 bounty gives a 40k bounty increase, making this a nice target for pirates.
  • Costs about 166,032.2 credits after buying enough uranium. The 5,000 uranium costs 110,000 credits.
  • Used to cost 15,000 uranium, making the Orca cost nearly 700,000 credits. It was cut down to 5000 Uranium shortly after, and it now costs 2,000 uranium.
  • The Orca's explosion damage was nerfed many times due to dealing too much damage, the original pre-nerf explosion damage can deal about 7000 damage to a starbase, it was then nerfed to about 3000 damage to a starbase, and then nerfed yet again to about 1000 damage to a starbase, these nerfs were not mentioned when the explosion damage nerfs happened.
  • It takes about 45 runs with a Mammoth or Rorqual if you are doing it with credits and takes about 4 hours to get it with those ships
  • It takes about 4 minutes and 20 seconds for one mining run with this insane miner.