Nimitz: Difference between revisions

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The '''''Nimitz''''' is a unique '''[[:Category:Carrier|Carrier]]''' with some of the only [[Turrets|Turret]]-equipped [[:Category:Fighters|Fighters]] in the game.
The '''''Nimitz''''' is a unique '''[[:Category:Carrier|Carrier]]''' with some of the only [[Turrets|Turret]]-equipped [[:Category:Fighters|Fighters]] in the game.


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|title1 = The Nimitz
|title1 = The Nimitz
|image1 =  
|image1 =  
<gallery>
Nemetz.png|Overview
Nemetzside.png|Side
Nemetztop.png|Top
Nemetzback.png|Backside
Nemetz_interior.png|Interior
</gallery>
|shields = 8000
|shields = 8000
|hull = 3000
|hull = 3000
Line 16: Line 22:
|fighters =  
|fighters =  


2 V-22 Osprey
1 V-22 Osprey-S
1 V-22 Osprey-H


11 F-18
11 F-18
Line 35: Line 42:
|creator = Rekuri (Original)
|creator = Rekuri (Original)


uglycar (2nd)
uglycar (2nd)(Current)


HannahB458 (Current)
HannahB458 (3rd)
|version_added = .59a
|version_added = .59a
|vip_required = No
|vip_required = No
|loyalty_required = 9% + Level 2 Starbase
|loyalty_required = 9% + Level 2 Starbase
}}
}}
== Description ==
==Description==
The '''Nimitz''' is a [[:Category:Fighters|Fighter]]-based [[:Category:Carrier|Carrier]] carrying three different fighter variants; the V-22 OSPREY - H, the [[F-18]] and the V-22 OSPREY - S. It has a fairly large amount of health. The '''Nimitz''' has a large range of accurate [[Turrets]] for hunting down small ships or while standing ground to cover a retreat or allow time for [[:Category:Fighters|Fighter]] pilots to arrive.
The '''Nimitz''' is a [[:Category:Fighters|Fighter]]-based [[:Category:Carrier|Carrier]] carrying three different fighter variants; the [[V-22 OSPREY-H]], the [[F-18]] and the [[V-22 OSPREY-S]]. It's hull color is based on the current team color.
== Interior ==
The '''Nimitz''' has a large interior spanning 4 decks, and has the largest interior of any ship within the game.


'''Cargo Deck'''
'''Nimitz''' has a large range of accurate [[Turrets]] for hunting down small ships or while standing ground to cover a retreat or allow time for [[:Category:Fighters|Fighter]] pilots to arrive.
 
==Interior ==
The cargo deck has many large cargo containers in red and green, as well as a crane attached to the ceiling which would supposedly move the containers. 3 Hangars are accessible via the cargo deck, as well as a long corridor which can found next to the entrance to the cargo deck. At the far end of the cargo deck is a window which can be used to view out of the front of the ship.
The Nimitz has an interior as high as 3 decks on te , on the 3rd level is where the pilot seat can be found. There's also 2 teleporters that are shaped like bulkhead doors that lead to either the docking entrance, or the Fighter deck.


'''Fighter Deck'''
'''Fighter Deck'''


The fighter deck holds 11 F-18 fighters, as well as 1 V-22 Osprey - H (hull) and V-22 Osprey - S (shield) fighters. It is on the surface of the ship, which has aircraft carrier - like patterns on it.
The fighter deck holds 11 F-18 fighters, as well as 1 V-22 Osprey - H (hull) and V-22 Osprey - S (shield) fighters. It is on the surface of the ship, which has aircraft carrier - like patterns on it.
 
==Advantages==
'''Bridge and Crew Habitation'''
*55% Damage resistance which is 5% more than most [[ships]]/[[:Category:Carrier|carriers]].
 
You can get to the bridge in several ways. There is a teleporter immediately at the entrance to the ship which leads directly to the pilot seat. There is also a large hallway leading from the upper fighter deck which connects to the main corridor area. The Bridge has a large circular hologram, which users can walk around to get to the pilot seat. There is also a holographic table and the ship's gravity generator. Upon entering the bridge, turning right will lead you to the crew habitation area. This has a table for the crew as well as 8 beds for the crew and fighter pilots.
== Advantages ==
* 55% Damage resistance which is 5% more than most [[ships]]/[[:Category:Carrier|carriers]].
*Balanced firepower and accuracy in both the [[:Category:Carrier|Carrier]] itself and its [[:category:Fighters|Fighters.]]
*Balanced firepower and accuracy in both the [[:Category:Carrier|Carrier]] itself and its [[:category:Fighters|Fighters.]]
* Accurate [[Turrets]].
*Accurate [[Turrets]].
*Variety of powerful [[:Category:Fighters|Fighters]].
*Variety of powerful [[:Category:Fighters|Fighters]].
*Large amount of powerful [[:Category:Fighters|Fighters]] gives it incredible damage potential, especially if they are AI Fighters.
*Large amount of powerful [[:Category:Fighters|Fighters]] gives it incredible damage potential, especially if they are AI Fighters.
*Extremely high acceleration for it's class.
*Extremely high acceleration for it's class.
*Relatively large nuke.
*It has an explosion radius of 1250, rivaling that of [[:Category:Super Capital Ship|Super Capital]] nukes and can '''kill full shield [[Dreadnoughts]]'''.
== Disadvantages ==
==Disadvantages==
* Large blind spots near the sides and under the ship.
* Large blind spots near the sides and under the ship.
* Not much in firepower against larger [[Ships]] like [[:Category:Dreadnought|Dreadnoughts]].
*Not much in firepower against larger [[Ships]] like [[:Category:Dreadnought|Dreadnoughts]].
* No [[Spinals]].
*No [[Spinals]].
* Sacrifices firepower for [[:Category:Fighters|Fighters]].
*Sacrifices firepower for [[:Category:Fighters|Fighters]].
* Not very good at [[Sieging]] or attacking other [[ships]] without teammates or AI to pilot the [[:Category:Fighters|Fighters]].
*Not very good at [[Sieging]] or attacking other [[ships]] without teammates or AI to pilot the [[:Category:Fighters|Fighters]].
* The amount of [[:Category:Fighters|Fighters]] might be unnecessary as you need enough players or AI to pilot them.
*The amount of [[:Category:Fighters|Fighters]] might be unnecessary as you need enough players or AI to pilot them.
* Unused fighters are exposed to fire from enemies, allowing them to be destroyed before taking off.
*Unused fighters are exposed to fire from enemies, allowing them to be destroyed before taking off.
* Unable to fire all [[Turrets]] at once, as a result of a turret being partially inside the ship (and the line of sight for that turret is blocked also).
*Unable to fire all [[Turrets]] at once, as a result of a turret being partially inside the ship (and the line of sight for that turret is blocked also).
*Low health.
*Low health.
*VERY high cost to equip all fighters with AI pilots, costing 3250 robux in total without VIP.
*VERY high cost to equip all fighters with AI pilots, costing 3250 robux in total without VIP.
== Strategy ==
*It's extremely powerful nuke will be a threat to your own fleet/team when your ship is destroyed.
* Make sure your team uses the [[:Category:Fighters|Fighters]] against the same target.
==Strategy==
* The runway can be used to easily land and regroup [[:Category:Fighters|Fighters]] without recalling them, or for a [[:Category:Fighters|Fighter]] to flee from a small ship, as the '''Nimitz''' destroys the other ship.
*Make sure your team uses the [[:Category:Fighters|Fighters]] against the same target.
* Use your high accuracy [[Turrets]] to defend yourself and your [[:Category:Fighters|Fighters]] from smaller ships.
*The runway can be used to easily land and regroup [[:Category:Fighters|Fighters]] without recalling them, or for a [[:Category:Fighters|Fighter]] to flee from a small ship, as the '''Nimitz''' destroys the other ship.
* [[:Category:Fighters|Fighters]] can block spinals and protect your carrier from blind spots.
*Use your high accuracy [[Turrets]] to defend yourself and your [[:Category:Fighters|Fighters]] from smaller ships.
*[[:Category:Fighters|Fighters]] can block spinals and protect your carrier from blind spots.
*Pre-organize a group of players large enough to utilize most of the fighters on the Nimitz prior to spawning it, such as over a discord call or community group. A coordinated team gathered into the Nimitz fighters can create a swarm capable of demolishing virtually any opponent, even [[Ships]] like [[:Category:Dreadnought|Dreadnoughts]] and [[:Category:Super Capital Ship|Super Capitals.]]
*Pre-organize a group of players large enough to utilize most of the fighters on the Nimitz prior to spawning it, such as over a discord call or community group. A coordinated team gathered into the Nimitz fighters can create a swarm capable of demolishing virtually any opponent, even [[Ships]] like [[:Category:Dreadnought|Dreadnoughts]] and [[:Category:Super Capital Ship|Super Capitals.]]
*Warp in, release all your fighters and warp out as soon as you can.
*Warp in, release all your fighters and warp out as soon as you can.
== Version History ==
*If you think your ship will be destroyed, Warp your ship away as '''far as possible''' from your own fleet or starbase as the nuke has a whopping radius of 12,500 studs, and if possible, you can warp to the enemy's fleet or starbase to bring the nuke there instead.
* Remodeled & Buffed on December 19, 2021. All fighters were removed from the game and new ones were introduced. Nimitz's hull went to 10,000 buffing the 8,000 it had before. The version this happened is to be believed .75a1.  
==Version History==
*Remodeled & Buffed on December 19, 2021. All fighters were removed from the game and new ones were introduced. Nimitz's hull went to 10,000 buffing the 8,000 it had before. The version this happened is to be believed .75a1.
*Remodeled on March 24, 2018, and upscaled slightly on the 26th.
*Remodeled on March 24, 2018, and upscaled slightly on the 26th.
* Rebalanced in version .61e; Health raised to 4650/5900, Top Speed reduced to 21, Acceleration reduced to 3, Turn Speed reduced to 0.03 and Cargo Hold increased to 1200.
*Rebalanced in version .61e; Health raised to 4650/5900, Top Speed reduced to 21, Acceleration reduced to 3, Turn Speed reduced to 0.03 and Cargo Hold increased to 1200.
* Turn Speed increased from 0.03 to 0.05 in an unknown version.
*Turn Speed increased from 0.03 to 0.05 in an unknown version.
* [[Shields]] increased to 5860 in version .68b.
*[[Shields]] increased to 5860 in version .68b.
* Remodeled and buffed in version .68d, Acceleration increased from 3 to 50, added one more [[Interceptor]], health increased from 5860/5900 to 10000/8000, and Turret loadout changed to 2 [[Turrets|Medium Flak Cannons]], 2 [[Turrets|Heavy Flak Cannons]] and 3 [[Turrets|Heavy Point Defense Lasers]].
*Remodeled and buffed in version .68d, Acceleration increased from 3 to 50, added one more [[Interceptor]], health increased from 5860/5900 to 10000/8000, and Turret loadout changed to 2 [[Turrets|Medium Flak Cannons]], 2 [[Turrets|Heavy Flak Cannons]] and 3 [[Turrets|Heavy Point Defense Lasers]].
* 13 [[Interceptor]]s were switched out with 3 [[Instigator]]s, 3 [[Interceptor F]] and 7 [[Foxfire]]s in version .68e.
*13 [[Interceptor]]s were switched out with 3 [[Instigator]]s, 3 [[Interceptor F]] and 7 [[Foxfire]]s in version .68e, which were then switched out with 11 [[Foxfire|Foxfires]], 1 V-22 Osprey-S and 1 V-22 Osprey-H in version .75a5.
*Taken out of build menu in version .69d2 for violating lag protocol.
* Taken out of build menu in version .69d2 for violating lag protocol.
*...information missing (remodel, fighters, other stat changes, etc.)
*3rd model was reverted to the 2nd model as the 3rd model caused lag issues.
*Heavy PDL count reduced from 2 to 1 in version .75a5
*Heavy PDL count reduced from 2 to 1 in version .75a5
*Health pool nerfed from 9000 shield, 8000 hull to 8000 shield 3000 hull, nuke was buffed shortly afterwards in version .75a5.
* Health pool nerfed from 9000 shield, 8000 hull to 8000 shield 3000 hull, nuke was buffed shortly afterwards in version .75a5.
== Trivia ==
==Trivia==
* Its old model is based on the''[https://en.wikipedia.org/wiki/USS_Nimitz ''' Nimitz''']''' class supercarrier,''''' from which it also gets its name.
*Its old model is based on the''[[wikipedia:USS_Nimitz|''' Nimitz''']]''' class supercarrier,''''' from which it also gets its name.
* Its newest model is based on the Drake Kraken from Star Citizen.
*Its 3rd model is based on the Drake Kraken from Star Citizen.
* One of four [[:Category:Carrier|Carriers]] to have [[:Category:Fighters|Fighters]] with a [[Turrets|Turret]], the others being the [[Valkyrie]]s from the [[Icarus]], the [[Elanis]] from the [[Hevnetier]] and the [[Harbinger]]s from the [[Prometheus]].
*One of four [[:Category:Carrier|Carriers]] to have [[:Category:Fighters|Fighters]] with a [[Turrets|Turret]], the others being the [[Valkyrie]]s from the [[Icarus]], the [[Elanis]] from the [[Hevnetier]] and the [[Harbinger]]s from the [[Prometheus]].
* One of three [[:Category:Carrier|Carriers]] to have [[:Category:Fighters|Fighters]] docked on the exterior of the [[:Category:Carrier|Carrier]], the others being the [[Frostfire]]s from the [[Hailstorm]] and the [[Hunter]]s from the [[Executioner]].
*One of three [[:Category:Carrier|Carriers]] to have [[:Category:Fighters|Fighters]] docked on the exterior of the [[:Category:Carrier|Carrier]], the others being the [[Frostfire]]s from the [[Hailstorm]] and the [[Hunter]]s from the [[Executioner]].
* Has the most [[:Category:Fighters|Fighters]] out of all other [[:Category:Carrier|Carriers]].
*Has the most [[:Category:Fighters|Fighters]] out of all other [[:Category:Carrier|Carriers]].
* Some of the [[Interceptor]]s on the ship occasionally will bug out and will only do loop-de-loops when piloted. To solve this issue, reset or get into another [[:Category:Fighters|Fighter]].
*Some of the [[Interceptor]]s on the ship occasionally will bug out and will only do loop-de-loops when piloted. To solve this issue, reset or get into another [[:Category:Fighters|Fighter]].
* The previous model had a Hydra symbol on one of the screens.
*The previous model had a Hydra symbol on one of the screens.
{{Image Infobox|image1 = <gallery>
{{Image Infobox|image1 = <gallery>
Nimitz.png|Original Model
Nimitz.png|Original Model
Nimitz-icon.png|2nd Model
Nimitz-icon.png|3rd Model
</gallery>|title6 = }}
</gallery>|title6 = }}
<gallery widths="185">
<gallery widths="185">

Revision as of 13:05, 19 May 2022

The Nimitz is a unique Carrier with some of the only Turret-equipped Fighters in the game.

Template:Ship Infobox Template

Description

The Nimitz is a Fighter-based Carrier carrying three different fighter variants; the V-22 OSPREY-H, the F-18 and the V-22 OSPREY-S. It's hull color is based on the current team color.

Nimitz has a large range of accurate Turrets for hunting down small ships or while standing ground to cover a retreat or allow time for Fighter pilots to arrive.

Interior

The Nimitz has an interior as high as 3 decks on te , on the 3rd level is where the pilot seat can be found. There's also 2 teleporters that are shaped like bulkhead doors that lead to either the docking entrance, or the Fighter deck.

Fighter Deck

The fighter deck holds 11 F-18 fighters, as well as 1 V-22 Osprey - H (hull) and V-22 Osprey - S (shield) fighters. It is on the surface of the ship, which has aircraft carrier - like patterns on it.

Advantages

  • 55% Damage resistance which is 5% more than most ships/carriers.
  • Balanced firepower and accuracy in both the Carrier itself and its Fighters.
  • Accurate Turrets.
  • Variety of powerful Fighters.
  • Large amount of powerful Fighters gives it incredible damage potential, especially if they are AI Fighters.
  • Extremely high acceleration for it's class.
  • It has an explosion radius of 1250, rivaling that of Super Capital nukes and can kill full shield Dreadnoughts.

Disadvantages

  • Large blind spots near the sides and under the ship.
  • Not much in firepower against larger Ships like Dreadnoughts.
  • No Spinals.
  • Sacrifices firepower for Fighters.
  • Not very good at Sieging or attacking other ships without teammates or AI to pilot the Fighters.
  • The amount of Fighters might be unnecessary as you need enough players or AI to pilot them.
  • Unused fighters are exposed to fire from enemies, allowing them to be destroyed before taking off.
  • Unable to fire all Turrets at once, as a result of a turret being partially inside the ship (and the line of sight for that turret is blocked also).
  • Low health.
  • VERY high cost to equip all fighters with AI pilots, costing 3250 robux in total without VIP.
  • It's extremely powerful nuke will be a threat to your own fleet/team when your ship is destroyed.

Strategy

  • Make sure your team uses the Fighters against the same target.
  • The runway can be used to easily land and regroup Fighters without recalling them, or for a Fighter to flee from a small ship, as the Nimitz destroys the other ship.
  • Use your high accuracy Turrets to defend yourself and your Fighters from smaller ships.
  • Fighters can block spinals and protect your carrier from blind spots.
  • Pre-organize a group of players large enough to utilize most of the fighters on the Nimitz prior to spawning it, such as over a discord call or community group. A coordinated team gathered into the Nimitz fighters can create a swarm capable of demolishing virtually any opponent, even Ships like Dreadnoughts and Super Capitals.
  • Warp in, release all your fighters and warp out as soon as you can.
  • If you think your ship will be destroyed, Warp your ship away as far as possible from your own fleet or starbase as the nuke has a whopping radius of 12,500 studs, and if possible, you can warp to the enemy's fleet or starbase to bring the nuke there instead.

Version History

  • Remodeled & Buffed on December 19, 2021. All fighters were removed from the game and new ones were introduced. Nimitz's hull went to 10,000 buffing the 8,000 it had before. The version this happened is to be believed .75a1.
  • Remodeled on March 24, 2018, and upscaled slightly on the 26th.
  • Rebalanced in version .61e; Health raised to 4650/5900, Top Speed reduced to 21, Acceleration reduced to 3, Turn Speed reduced to 0.03 and Cargo Hold increased to 1200.
  • Turn Speed increased from 0.03 to 0.05 in an unknown version.
  • Shields increased to 5860 in version .68b.
  • Remodeled and buffed in version .68d, Acceleration increased from 3 to 50, added one more Interceptor, health increased from 5860/5900 to 10000/8000, and Turret loadout changed to 2 Medium Flak Cannons, 2 Heavy Flak Cannons and 3 Heavy Point Defense Lasers.
  • 13 Interceptors were switched out with 3 Instigators, 3 Interceptor F and 7 Foxfires in version .68e, which were then switched out with 11 Foxfires, 1 V-22 Osprey-S and 1 V-22 Osprey-H in version .75a5.
  • Taken out of build menu in version .69d2 for violating lag protocol.
  • 3rd model was reverted to the 2nd model as the 3rd model caused lag issues.
  • Heavy PDL count reduced from 2 to 1 in version .75a5
  • Health pool nerfed from 9000 shield, 8000 hull to 8000 shield 3000 hull, nuke was buffed shortly afterwards in version .75a5.

Trivia

Template:Image Infobox