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  • Spinal Weaponry (category Weapons)
    Spinal Weaponry, informally 'Spinals', are manual weapons that are found on most combat ships. Spinals can be classified into 3 types: Phasers, Cannons
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  • Turrets (category Weapons)
    direction. As of version .70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields
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  • DPS 336 Average Spinal DPS 234 Explosion Radius 1,500 Cost Data Archive Weapons Part Alien Device 4 1 2 Thrust Components Armored Plating Quantum Cores
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  • Ampharos-class battleships sport an exceptional array of point-defense weapons. In combination with a lightweight frame and hefty engine systems, this
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  • combat or undocked from a base, unlike Hull. Shields are weak to specific weapons. Phasers travel quickly and deal high damage to Shields but deal low damage
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  • Ghostealis. The fourth ship to require a Weapons Part (Formerly Kraken) and the third ship currently to require a Weapons Part, other than the Prototypes. The
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  • The quest is for a weapons part, costing 32,500 Uranium, 6 armored plates, and 180,000 Credits.(needs verification) This weapons part is used in the construction
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  • Average Turret DPS 418 Average Spinal DPS 185 Explosion Radius 1,500 Cost Weapons Part Intact Bastion Module 1 1 Estimated Manufacturing Fee Estimated Materials
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  • base sleeping pods.ogg Sleeping pod announcement Mega base weapons and fire arms.ogg Weapons announcement Mega base ship refund.ogg Ship refund announcement
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  • Weapons Part Type Building Material Source Rev's Irresistable Offer Raw Size (m³) 5 Cost to buy 1,000,000 The Weapons Part is a special item used to make
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  • somewhat lacking - but few other ships are capable of bringing this many weapons to bear on a target. Creator lordmoneymonkey (Old) Starforce6000 (New) Version
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  • Loyalist which is a Battleship Good range Huge blindspot at the bottom- all weapons are mounted on the top of the ship. Lacks small Turret firepower, unable
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  • Ship with multi-role capabilities due to it's speed, and variety of weapons. Most weapons will have more difficulty hitting the Zhen. It comes equipped with
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  • Loyalist-class battleship is a well-rounded point-defense design. With weapons accurate enough to hit small targets while still packing a reasonable punch
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  • Description The Jackal is a versatile battleship with high powered spinal weapons, able to decimate ships at long range while being able to evade danger.
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  • Dreadnoughts. Excellent Shield tank of itself. Overall high health. More accurate weapons than most Dreadnoughts Is faster and does more damage than Sagittarius at
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  • carrying an extravagant armada of fighters and an enormous arsenal of weapons, this ship can be destructive from a distance, and downright cataclysmic
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  • utilize the Oblivion for high DPS" Glass Cannon A ship with very powerful weapons at the expense of low health. "The Andromeda is known for being a glass
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  • Capital Ships. Notably, all of its turrets are anti-shield laser weapons, while its spinal weapons are all anti-hull. The Naglfar has a long and thin profile
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  • Hull), overall increasing damage output of all weapons, and changes the color of all projectiles from the weapons to the green projectile color seen from alien-class
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  • heavy fleet-assault carrier that balances a healthy fighter complement with weapons of terrifying caliber to rip apart anything that enters its sight. Creator
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  • supercarrier, the aptly named Skeletal Ghostealis fields tremendously powerful weapons alongside a unique and dangerous fleet of Wraiths. Creator ??? Version Added
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  • an indomitable beast which obliterated anything in its path with mighty weapons that were rumoured never to miss. Though it's been missing for years now
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  • Total Cost $778 Misc Description A heavy Cruiser focused on strong spinal weapons and a resistant hull. Sacrifices shields and speed for firepower. Manufactured
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  • This ship can tank most other Capital Ships without good shield breaking weapons, so make sure to know which are shield breakers before choosing to attack
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  • Dreadnought. Has a thin structure making it rather difficult to hit with weapons when facing towards an opponent. Fantastic for PvP against other Capital
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  • outlast many other ships in PvP without needing to retreat. Long range weapons allow it to outrange and snipe many targets, in addition to the Siege Cannons
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  • size for a Dreadnought make it potentially harder to destroy with heavy weapons. Extremely high total damage output combined with high alpha damage makes
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  • Destroyer that has a long chassis and short, awkward wings and a variety of weapons. It has thrusters hanging on its wings, and phasers attached to the front
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  • Cruiser-class ship. It's oriented towards a Spinal-heavy chaser profile, as its weapons help to quickly finish off the Shield and deal heavy damage to the Hull
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  • shield and hull, it is generally better at damaging hull, as most of its weapons are railguns and contains 8 Huge Torpedoes with a 200-second interval, and
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  • Focus on larger targets at close range when you can to ensure that your weapons can land accurately. In a Siege, you can defend from large ships that attempt
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  • Capital ships are monstrously powerful, having one of the most powerful weapons in-game and extremely high durability thanks to the ship class's high HP
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  • pirate if you have a large and expensive miner. Mining lasers can be used as weapons, however their damage is extremely low. Wasp Tango Hornet Harvester Advanced
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  • Loyalty Required 0% + Level 1 Starbase The X-0 is an AI ship that has no weapons whatsoever but can call other pirates on the map to its location. It is
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  • Starbase The Genesis is a balanced Battleship with fair mobility and powerful weapons, making it great in combat with ships of its class. The only notable blindspot
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  • can get by completing the Halloween Quest. Previously, the Reaper had no weapons but it now has 2 Medium Turrets and 12 assorted Spinals. In order to acquire
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  • rates. Necromancer loot adjustments. Turret recolours. Servs now use Plasma weapons instead of Lasers. Switched Galaxy intro music to Halloween themed. Necromancer
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  • Little health. Very large, allowing it to be easily hit and torn apart by weapons from larger ships, such as Dreadnoughts and Battleships. Subpar damage to
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  • Level 1 Starbase The Eclipse is an Admin-restricted "Cruiser" that has no weapons but a colossal amount of health and 95% damage resistance. The ship drops
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  • Required 0% + Level 1 Starbase The Unarmed Envoy was a Fighter with no weapons whatsoever. It is meant purely for distracting bases or to scout what ships
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  • Type Quest-giver "Rev's Irresistable Offer" is a quest that gives the item Weapons Part used to make extremely powerful ships. Rev is the quest giver NPC that
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  • easily divable. Use your variety of weapons to support a fleet. Adapt to many situations, as the ships various weapons can support many tasks. Steer clear
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  • walk to the left and than you see a black black pilot seat Powerful Spinal weapons. High health compared to other Battlecruisers. Good Turret firepower. Well
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  • not well suited for sieges. Instead, it is a PvP ship focused on Spinal weapons. It also has unique bottom-mounted Turrets on its wings. The Belvat is a
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  • brute force the kill with a battlecruiser or battleship, as high accuracy weapons aren't necessary. Outrider wrecks give 50 Alien Parts. Renamed from Kneall
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  • shields, the Cobra is more vulnerable to enemy ships with mostly or all laser weapons, like the Bastion. Does significantly less damage to hull than shields,
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  • Sagittarius and Zeus. Flat size might make it a challenge to hit with heavier weapons. Extreme agility and speed for a Battleship-size fighter. Good turret placement
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  • with Spinals as their main weapons, such as the Zero, Razor Wing or any Fighter-Class ship. Make sure to use your Spinal Weapons (F and G guns) during combat
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  • is in its element when it's left to bombard enemies with its variety of weapons. Creator TheShinySamurottYT (current) ToschaMijasik (old) Version Added
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  • Alien Swarmer protection bubble capable of deflecting the strongest of weapons. Attempting to breach the bubble is nearly impossible, and will always result
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  • making it easy to hit with heavier weapons. Low Shield damage. Non existent Damage resistance of 0%. Focus your weapons on hulled ships to deal as much damage
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  • pointing directly in front of the target. Low accuracy for most of its weapons. Has difficulty docking if other large ships are under it. Advanced ship
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  • counterpart to the Warden, an extremely similar ship with a shield-oriented weapons array being the only feature that sets it apart from the Hawklight. The
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  • Pleb's Kodiak. The Key has no interior. High damage resistance. (90%) Has no weapons. Terrible speed for an admin ship. Terrible turnspeed for an admin ship
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  • Focuses on hull-based weaponry. Very cheap. Low health. No Shield breaking weapons. Rather slow Acceleration. No spinals. Use the ship's speed to dodge/distract
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  • Dreadnoughts by teaming up with others. Always rotate your ship so that all the weapons can aim at the enemy. Good for killing Aliens. Try and get underneath enemy
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  • bad mounting angle. This is the assumed reason for its secondary spinal weapons. The Scourge has a huge blind spot behind it. By exploiting this blind spot
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  • damage resistance. (95%) You can host large dance parties. Fast. Has no weapons. Can't automatically play music, putting pressure on you to pick a good
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  • engage in combat with both large and small ships due to its variety of weapons. Great firepower when Spinals are used to best ability. Massive health compared
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  • predecessor to the Typhoon, and was a small, agile fighter with a versatile weapons array. It was previously carried aboard, and was unique to, the Stormbringer
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  • shoot ships that move below you. Low range and accuracy for many of its weapons. Somewhat weak to Shield Breakers as it has mainly Shield-based health.
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  • to stay as far away as possible (6k range max) in order to dodge heavy weapons while finishing off hulled targets. If keeping distance is not possible
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  • large health pool for a fighter. Deals massive damage with its spinal-based weapons. Combined with the Executioner, the combined DPS is insane. Has no warp
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  • replaced with 2 Dual Railguns, and 1 Railgun removed. .65a5 replaced its weapons with 6 Dual Medium Cannons and 3 Triple Heavy Lasers, giving it an extra
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  • is a limited event ship. Try to stay below your target since all of its weapons are on top. Use its agility to exploit larger ships' blindspots. All the
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  • rotation. Can be destroyed with little difficulty by ships with precision weapons. This ship excels at Dogfighting: due to its Speed and Turn Speed, it can
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  • combat and Starbase sieges. It is recommended for players who can aim Spinal weapons well, as they are crucial to winning ship-to-ship battles. Overall, this
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  • Kodiak. The Key1 has no interior. High damage resistance. (90%) Has no weapons. Terrible speed for an admin ship. Terrible turnspeed for an admin ship
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  • Kodiak. The Key2 has no interior. High damage resistance. (90%) Has no weapons. Terrible speed for an admin ship. Terrible turnspeed for an admin ship
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  • Kodiak. The Key3 has no interior. High damage resistance. (90%) Has no weapons. Terrible speed for an admin ship. Terrible turnspeed for an admin ship
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  • gold and red. Super high mobility. High damage resistance. (95%) Has no weapons. Vulnerable from all sides. People are more likely to go after you because
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  • firepower. Struggles engaging against small ships. Little to no shield-based weapons means it will do little to no damage against shields. Prioritize hulled
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  • you get too close to them. Extremely effective in Sieges as all of its weapons can out-range Starbases and the ship can dodge most incoming firepower even
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  • in an unknown version. The quest for it said that 7 million Credits, a Weapons Part, and an Alien Device were required, but in reality, you just needed
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  • Capitals, it can easily defend itself against small ships with the accurate weapons. Large blindspots behind and under the ship. Struggles to fire all turrets
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  • replaced. A Battlecruiser which strikes a balance between its Turrets, Spinal Weapons, durability, and maneuverability, but excels the most at pirating ships
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  • at a longer range. Point your ship towards the enemy; this ensures all weapons have a line of sight and can hit the target. If you're participating in
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  • vulnerable against Hull-Breakers. Must be facing towards the target to use all weapons. Must be good at hitting spinals, as they make up most of the DPS. Large
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  • United States of Razor. You can shoot bigger ships with its powerful Spinal weapons. Treat this as a trophy. Never use it and only spawn it to show off to other
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  • in .66b Disabled in .66b along with the other Super Capital Ships due to Weapons Part and Alien Part duplicating. Re-added in .66b with a cost of 5 million
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  • 90% damage resistance. Starbases and NPCs don't aim for admin ships. No weapons. Very large and easy to hit. Removed along with most of the admin ships
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  • Phaser Spinals. It's a streamlined version of the fury but with better weapons and speed. The Raptor has no interior. Like all Fighters, the cockpit is
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  • Speed and its flat size makes it a nightmare to hit, even with lighter weapons. Balanced Shield and Hull damage. One of the few fighters with a Turret
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  • making it a prioritized target. Must be facing towards the target to use all weapons. Quite expensive for a Battleship, requiring a Frost Core and 200k Credits
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  • Very fast. You will be targeted by those who see it as a prize kill. No weapons. One of the rarest ships in the game making it one of if not the largest
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  • three spawn on the Icarus. Can be easily destroyed by ships with precision weapons. Try to fly beside or below large ships and turn to hit it with your Spinals
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  • module is active with the healing that provides. High damage output on its weapons makes dealing with enemy capital ships within the Rift easier. High HP allows
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  • good ship to support a fleet. Flat shape makes it hard to hit with heavier weapons. Very low Turret Firepower. Low Hull damage, with only the Medium Cannon
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  • redesign of the Razor Wing. It comes equipped with 4 Kneall cannon-based weapons, instead of the usual loadout for the Razor Wing. The Disruptor contains
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  • resembles some ships in the Galaxy on Fire game series. Niari and Berger are weapons companies from Galaxy on Fire. For a time after its remodel in .65b, it
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  • Just like both the Osiris and Behemoth, attack broadside for all your weapons to hit your enemy. Shield was buffed from 0 to 1250 in version .65b after
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  • small cash bonus. During the years of the Kneall threat, they supplied weapons and parts to the U.N.E and many other militaristic companies and factions
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  • studs means it will start slowly moving at you until it's in range with its weapons and it will immediately call aid from aliens present on the map. There is
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  • module is active with the healing that provides. High damage output on its weapons makes dealing with enemy capital ships within the Rift easier. High HP allows
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  • module is active with the healing that provides. High damage output on its weapons makes dealing with enemy capital ships within the Rift easier. High HP allows
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  • maneuverable for a Cruiser. Being small and flat, it is hard to hit with heavier weapons. Good evasive factor. Since few people know about this ship, your weaknesses
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  • low health, only being able to withstand a few hits from Medium and Heavy weapons before being destroyed. Physically, the ship has four main thrusters behind
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  • quest needs to build the Borealis are the following: 1 Advanced Systems 1 Weapons Part 20 Plasma Battery 10 Armored Plating 900k Credits. The Quest is located
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  • Shady Dealer used to sell the Prototype X-1 for 6 Million Credits, and 1 Weapons Part. Just like with the Shady Alien Dealer, the Shady Dealer used be found
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